Levi666-

United Kingdom
On FACEIT since 2019 271 matches tracked 37 matches in 30 days
ELO ▲ 132
3,166
30-day peak: 3,273
Rank EU ▼ 1,891 places
#4,262
United Kingdom #55 in United Kingdom
30 days · prev. #2,371 · best #2,371
Last updated:

How does Levi666- play?

Rating 1.03 K/R 0.74 ADR 82.6 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 271 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 2.7
Knife kills 6 in 271 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 43%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 38x 4K, 7 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (3.9).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 6.6+2.7 · Ø 3.9 better than 96%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 25%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, Win rate +3 pp
= Stayed the same
K/R at 0.74, ADR at 83.0
▼ Got worse
Headshots −2 pp, ELO −289

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.74 (at the start 0.71). Just below the average (0.75).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −110 ELO
97 matches · 53% win rate
On Nuke −61 ELO
32 matches · 53% win rate
On Saturdays −296 ELO, win rate 45%

Levi666- loses the most ELO on Ancient: −110 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.19 · Dust 2
  3. Most kills in a match: 40 · Cache

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient97
53% better than 41%
0.76 right on the average
85.2 better than 64%
1.07 better than 52%
53% of 460 duels right on the average
39% of 54 situations better than 51%
Dust 255
45% better than 17%
0.63 better than 5%
72.4 better than 9%
0.90 better than 5%
44% of 211 duels better than 11%
30% of 30 situations better than 25%
Nuke32
53% better than 34%
0.76 better than 46%
85.6 better than 64%
1.08 right on the average
57% of 131 duels better than 69%
35% of 17 situations better than 37%
Cache27
52% better than 28%
0.86 better than 78%
94.3 better than 84%
1.19 better than 70%
51% of 132 duels better than 27%
39% of 23 situations better than 51%
Mirage22
64% better than 85%
0.68 better than 15%
77.2 better than 25%
0.97 better than 19%
42% of 112 duels better than 4%
25% of 8 situations better than 13%
Anubis18
50% better than 32%
0.72 better than 33%
81.5 better than 49%
1.00 better than 29%
53% of 90 duels right on the average
43% of 7 situations better than 61%
Inferno18
61% better than 47%
0.76 better than 40%
82.7 better than 44%
1.06 better than 32%
48% of 92 duels better than 11%
44% of 9 situations better than 62%

Compared with players on the same level who have at least 15 matches on the map.

How Levi666- plays

Across 271 matches Levi666- averages K/R 0.74, ADR 82.6 and a rating of 1.03. Biggest strength: Utility damage per round at 6.6, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 49%, better than only 21% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 56% headshots. The strongest map is Mirage with a 64% win rate in 22 matches. In 110 of 271 matches the rating was 1.10 or higher (41%), in 109 it was below 0.90. In 219 matches with detailed stats: 38 4Ks and 7 aces. Best month by rating: October 2026 at 1.13. Levi666- loses the most ELO on Ancient (−110 ELO, win rate 53%). Things go best in match 1 of the day (+204 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +204 ELO. Improved over the last three months: Rating +0.06, Win rate +3 pp. Got weaker: Headshots −2 pp, ELO −289. Unchanged in recent months: K/R at 0.74, ADR at 83.0. Last 30 days: 37 matches, win rate 59%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.