LevelUp_dc
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).
Compared with 980 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Weakness30% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average53% headshots and so well above the average (46%).
Impact
Average2.0 MVPs per match and so clearly below the average (2.2).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.73. Last 3 months: 0.70 (at the start 0.72). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 0.98. Last 3 months: 0.95 (at the start 0.98). Clearly below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 80.2. Last 3 months: 77.4 (at the start 80.2). Just below the average (79.1).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 53% (at the start 54%). Well above the average (46%).
Matches won (win rate)
Best month: September 2026 with 50%. Last 3 months: 45% (at the start 40%). Clearly below the average (50%).
Best month: August 2026 with 1,730. Last 3 months: 1,287 (at the start 1,286).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 35%.
Patterns
From the last 174 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
LevelUp_dc loses the most ELO in match 2 of the day: −72 ELO, 37% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Dust 2
- Highest rating in a match: 2.04 · Mirage
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 174 matchesCompared with players on the same level who have at least 15 matches on the map.
How LevelUp_dc plays
Across 174 matches LevelUp_dc averages K/R 0.70, ADR 78.0 and a rating of 0.96. Biggest strength: Headshot rate at 53%, better than 86% of level 7 players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 7 players. Averages 15.3 kills per match with 53% headshots. The strongest map is Ancient with a 54% win rate in 28 matches. In 55 of 174 matches the rating was 1.10 or higher (32%), in 88 it was below 0.90. In 133 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: July 2026 at 0.98. LevelUp_dc loses the most ELO in match 2 of the day (−72 ELO, win rate 37%). Things go best on Anubis (+26 ELO, win rate 38%). From match no. 5 of the day on, things go best: 49% win rate, −11 ELO. Improved over the last three months: Win rate +5 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 77.4, Headshots at 53%, ELO at 1,287. Last 30 days: 56 matches, win rate 46%, net ELO +50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.