LevelUp_dc

Kosovo
174 matches tracked 56 matches in 30 days
Last updated:

How does LevelUp_dc play?

Rating 0.96 K/R 0.70 ADR 78.0 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 174 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 22% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Level 7

Compared with 980 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 48%−2 pp · Ø 50% better than 33%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 16%−7 pp · Ø 23% better than 20%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (46%).

Headshot rate 53%+7 pp · Ø 46% better than 86%
AWP share of kills 9%−2 pp · Ø 11% better than 53%
K/D 0.94−0.05 · Ø 0.99 better than 30%
Pistol kills per match 2.6
Knife kills 4 in 174 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.2%+0.2 pp · Ø 13.0% better than 57%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 59%
MVPs per match 2.0−0.2 · Ø 2.2 better than 27%
4Ks and aces 17x 4K, 0 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 71%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 37%
Deaths per round 75%+2 pp · Ø 73% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 77.4, Headshots at 53%, ELO at 1,287
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.70 (at the start 0.72). Just below the average (0.72).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −72 ELO
27 matches · 37% win rate
On Dust 2 −28 ELO
42 matches · 48% win rate
On Fridays −28 ELO, win rate 33%

LevelUp_dc loses the most ELO in match 2 of the day: −72 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 2.04 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
32% better than 5%
0.74 better than 60%
80.3 better than 55%
1.00 right on the average
53% of 209 duels better than 70%
38% of 24 situations right on the average
Dust 242
48% better than 40%
0.69 better than 34%
77.7 better than 41%
0.93 better than 25%
46% of 182 duels better than 29%
29% of 24 situations better than 28%
Ancient28
54% better than 63%
0.68 better than 27%
77.9 better than 38%
0.93 better than 24%
48% of 102 duels better than 38%
21% of 28 situations better than 14%
Anubis24
38% better than 11%
0.63 better than 11%
73.6 better than 20%
0.85 better than 8%
47% of 77 duels better than 35%
20% of 15 situations better than 12%
Inferno21
48% better than 42%
0.76 better than 77%
81.5 better than 67%
1.02 better than 64%
53% of 90 duels better than 70%
38% of 13 situations better than 45%
Cache4
50% -
0.68 -
73.3 -
1.00-
60% of 10 duels -
-
Nuke4
75% -
0.72 -
72.1 -
1.03-
55% of 11 duels -
0% of 3 situations -
Vertigo4
50% -
0.69 -
73.3 -
0.98-
36% of 14 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LevelUp_dc plays

Across 174 matches LevelUp_dc averages K/R 0.70, ADR 78.0 and a rating of 0.96. Biggest strength: Headshot rate at 53%, better than 86% of level 7 players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 7 players. Averages 15.3 kills per match with 53% headshots. The strongest map is Ancient with a 54% win rate in 28 matches. In 55 of 174 matches the rating was 1.10 or higher (32%), in 88 it was below 0.90. In 133 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: July 2026 at 0.98. LevelUp_dc loses the most ELO in match 2 of the day (−72 ELO, win rate 37%). Things go best on Anubis (+26 ELO, win rate 38%). From match no. 5 of the day on, things go best: 49% win rate, −11 ELO. Improved over the last three months: Win rate +5 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 77.4, Headshots at 53%, ELO at 1,287. Last 30 days: 56 matches, win rate 46%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.