LevelAtion

Mongolia
On FACEIT since 2023 123 matches tracked 33 matches in 30 days
ELO ▲ 122
2,773
30-day peak: 2,773
Rank SEA ▲ 170 places
#378
Mongolia #95 in Mongolia
30 days · prev. #548 · best #378
Last updated:
Next update possible in 1h 55m

How does LevelAtion play?

Rating 1.10 (from 75 matches) K/R 0.74 ADR 81.8 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 75 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 28%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.7%).

2K rounds 12.5%−1.2 pp · Ø 13.7% better than 20%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 55%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 10x 4K, 0 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 79%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 79%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +6 pp, ELO +449
= Stayed the same
K/R at 0.74, ADR at 80.2, Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.74 (at the start 0.73). Just below the average (0.75).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −6 ELO
25 matches · 44% win rate
In match 2 of the day +50 ELO
29 matches · 55% win rate
On Tuesdays +2 ELO, win rate 57%

LevelAtion loses the most ELO in match 3 of the day: −6 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.47 · Dust 2
  4. Most kills in a match: 31 · Ancient

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
65% better than 87%
0.77 better than 58%
83.5 better than 59%
1.18 better than 83%
49% of 91 duels better than 32%
47% of 19 situations better than 73%
Mirage33
70% better than 97%
0.72 better than 33%
75.4 better than 19%
1.03 better than 41%
53% of 59 duels better than 56%
40% of 15 situations better than 55%
Ancient16
50% better than 37%
0.73 better than 37%
86.5 better than 71%
1.01-
53% of 36 duels better than 55%
25% of 4 situations better than 19%
Anubis15
53% better than 46%
0.74 better than 43%
86.0 better than 72%
1.15-
66% of 56 duels better than 98%
50% of 6 situations better than 77%
Inferno10
50% -
0.71 -
80.2 -
0.99-
63% of 27 duels -
0% of 3 situations -
Nuke7
86% -
0.81 -
84.8 -
1.21-
64% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LevelAtion plays

Across 123 matches LevelAtion averages K/R 0.74 and ADR 81.8; the rating across the 75 rated matches is 1.10. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 48% headshots. The strongest map is Mirage with a 70% win rate in 33 matches. In 33 of 75 matches the rating was 1.10 or higher (44%), in 20 it was below 0.90. In 45 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.20. LevelAtion loses the most ELO in match 3 of the day (−6 ELO, win rate 44%). Things go best on Dust 2 (+102 ELO, win rate 65%). Match no. 4 of the day goes best: 80% win rate, +22 ELO. Improved over the last three months: Win rate +6 pp, ELO +449. Unchanged in recent months: K/R at 0.74, ADR at 80.2, Headshots at 47%. Last 30 days: 33 matches, win rate 58%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.