LevZ

Japan
On FACEIT since 2019 173 matches tracked 111 matches in 30 days
Last updated:

How does LevZ play?

Rating 0.99 (from 152 matches) K/R 0.73 ADR 79.3 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 152 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 33%+22 pp · Ø 11% better than 97%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 3.1
Knife kills 2 in 173 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 18x 4K, 0 aces in 152 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +12 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −5.9, Headshots −5 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −141 ELO
63 matches · 40% win rate
On Nuke −39 ELO
29 matches · 62% win rate
Between 18:00 and 24:00 −116 ELO, win rate 43%

LevZ loses the most ELO from match 5 of the day: −141 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.07 · Ancient

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
48% better than 37%
0.73 better than 43%
79.4 better than 41%
0.98 better than 29%
55% of 286 duels better than 70%
45% of 33 situations better than 71%
Mirage53
45% better than 24%
0.73 better than 42%
78.9 better than 38%
0.99 better than 34%
60% of 229 duels better than 90%
50% of 26 situations better than 82%
Nuke29
62% better than 72%
0.74 better than 41%
80.0 better than 38%
1.00 better than 30%
56% of 107 duels better than 67%
33% of 18 situations better than 33%
Anubis11
55% -
0.75 -
81.2 -
1.01-
48% of 46 duels -
17% of 6 situations -
Ancient8
25% -
0.76 -
80.7 -
1.06-
37% of 35 duels -
67% of 3 situations -
Cache6
33% -
0.62 -
70.0 -
0.86-
32% of 25 duels -
0% of 4 situations -
Inferno4
50% -
0.75 -
79.8 -
1.02-
68% of 22 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LevZ plays

Across 173 matches LevZ averages K/R 0.73 and ADR 79.3; the rating across the 152 rated matches is 0.99. Biggest strength: Opening duels won at 55%, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 42% headshots. The strongest map is Nuke with a 62% win rate in 29 matches. In 51 of 152 matches the rating was 1.10 or higher (34%), in 67 it was below 0.90. In 152 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: August 2026 at 1.07. LevZ loses the most ELO from match 5 of the day (−141 ELO, win rate 40%). Things go best on Dust 2 (+34 ELO, win rate 48%). Match no. 3 of the day goes best: 64% win rate. Improved over the last three months: Win rate +12 pp. Got weaker: K/R −0.06, ADR −5.9, Headshots −5 pp. Last 30 days: 111 matches, win rate 49%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.