LeusiHS-

Belgium
On FACEIT since 2020 150 matches tracked 85 matches in 30 days
ELO ▲ 302
3,031
30-day peak: 3,120
Rank EU ▼ 1,636 places
#7,204
Belgium #32 in Belgium
30 days · prev. #5,568 · best #5,568
Last updated:

How does LeusiHS- play?

Rating 1.06 (from 100 matches) K/R 0.76 ADR 84.8 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 100 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 59%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 3.0
Knife kills 2 in 150 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 13%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 31x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, ADR at 85.8, Win rate at 53%
▼ Got worse
Headshots −10 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −120 ELO
44 matches · 48% win rate
In match 1 of the day −30 ELO
38 matches · 42% win rate

LeusiHS- loses the most ELO from match 5 of the day: −120 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Highest rating in a match: 2.30 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
49% better than 27%
0.75 better than 45%
86.4 better than 70%
1.05 better than 42%
53% of 141 duels right on the average
23% of 13 situations better than 12%
Mirage38
55% right on the average
0.71 better than 26%
80.3 better than 39%
0.98 better than 21%
49% of 122 duels better than 28%
38% of 8 situations better than 47%
Ancient24
63% better than 76%
0.85 better than 85%
88.7 better than 79%
1.19-
57% of 74 duels better than 76%
57% of 7 situations better than 90%
Anubis17
47% better than 23%
0.79 better than 67%
85.9 better than 70%
1.11 better than 64%
38% of 65 duels better than 2%
50% of 8 situations better than 76%
Inferno16
63% right on the average
0.79 better than 54%
86.9 better than 59%
1.06-
60% of 50 duels better than 69%
60% of 5 situations better than 88%
Nuke11
36% -
0.74 -
81.1 -
1.01-
55% of 31 duels -
0% of 1 situations -
Cache3
67% -
0.79 -
87.6 -
1.02-
55% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LeusiHS- plays

Across 150 matches LeusiHS- averages K/R 0.76 and ADR 84.8; the rating across the 100 rated matches is 1.06. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 54% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 45 of 100 matches the rating was 1.10 or higher (45%), in 38 it was below 0.90. In 100 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. LeusiHS- loses the most ELO from match 5 of the day (−120 ELO, win rate 48%). Things go best on Dust 2 (+60 ELO, win rate 49%). Match no. 3 of the day goes best: 68% win rate, +30 ELO. Got weaker: Headshots −10 pp. Unchanged in recent months: K/R at 0.77, ADR at 85.8, Win rate at 53%. Last 30 days: 85 matches, win rate 54%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.