Lesgoo

Mongolia
On FACEIT since 2024 145 matches tracked 54 matches in 30 days
Last updated:

How does Lesgoo play?

Rating 1.05 K/R 0.74 ADR 80.2 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.08+0.09 · Ø 0.99 better than 78%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (13.1%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 74%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 13x 4K, 1 ace in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 14%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, ELO +158
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 80.2
▼ Got worse
Win rate −21 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months: 0.74 (at the start 0.75). Just above the average (0.72).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +57 ELO
26 matches · 38% win rate
On Sundays ±0 ELO, win rate 30%

Lesgoo loses the most ELO in match 2 of the day: +57 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 2.35 · Inferno
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
56% better than 72%
0.77 better than 71%
84.7 better than 75%
1.09 better than 77%
52% of 205 duels better than 59%
45% of 38 situations better than 71%
Dust 228
43% better than 25%
0.70 better than 39%
75.2 better than 26%
0.99 better than 43%
57% of 99 duels better than 84%
29% of 14 situations better than 23%
Inferno18
39% better than 14%
0.74 better than 63%
75.6 better than 29%
1.03 better than 60%
55% of 73 duels better than 72%
40% of 15 situations better than 56%
Ancient17
65% better than 91%
0.72 better than 43%
77.2 better than 29%
1.01 right on the average
49% of 57 duels better than 41%
43% of 14 situations better than 63%
Anubis13
62% -
0.75 -
81.5 -
1.07-
54% of 54 duels -
38% of 8 situations -
Cache12
58% -
0.67 -
75.3 -
0.96-
52% of 48 duels -
67% of 6 situations -
Nuke6
67% -
0.96 -
97.5 -
1.33-
68% of 22 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lesgoo plays

Across 145 matches Lesgoo averages K/R 0.74, ADR 80.2 and a rating of 1.05. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Utility damage per round at 2.6, better than only 14% of level 8 players. Averages 16.3 kills per match with 53% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 62 of 145 matches the rating was 1.10 or higher (43%), in 51 it was below 0.90. In 124 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: May 2026 at 1.13. Lesgoo loses the most ELO in match 2 of the day (+57 ELO, win rate 38%). Things go best on Mirage (+62 ELO, win rate 56%). From match no. 5 of the day on, things go best: 58% win rate, +61 ELO. Improved over the last three months: Headshots +4 pp, ELO +158. Got weaker: Win rate −21 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 80.2. Last 30 days: 54 matches, win rate 41%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.