Lerayer

Russia
On FACEIT since 2025 319 matches tracked 48 matches in 30 days
Last updated:

How does Lerayer play?

Rating 0.98 (from 304 matches) K/R 0.71 ADR 78.0 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 304 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (264 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.3
Knife kills 10 in 319 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 40x 4K, 2 aces in 264 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp, Win rate +3 pp
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 78.2
▼ Got worse
ELO −136

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −110 ELO
75 matches · 48% win rate
On Mirage −22 ELO
38 matches · 42% win rate
On Tuesdays +2 ELO, win rate 38%

Lerayer loses the most ELO on Anubis: −110 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.00 · Dust 2
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 296
47% better than 33%
0.71 better than 36%
77.3 better than 31%
0.99 better than 35%
50% of 399 duels better than 42%
47% of 45 situations better than 76%
Anubis75
48% better than 37%
0.70 better than 31%
77.8 better than 32%
0.97 better than 28%
49% of 307 duels better than 36%
48% of 46 situations better than 75%
Ancient64
52% right on the average
0.76 better than 58%
83.6 better than 61%
1.06 better than 61%
50% of 281 duels better than 43%
63% of 40 situations better than 94%
Mirage38
42% better than 18%
0.68 better than 24%
74.4 better than 21%
0.93 better than 20%
50% of 151 duels better than 45%
62% of 13 situations better than 94%
Nuke32
41% better than 12%
0.73 better than 35%
79.6 better than 35%
1.00 better than 30%
53% of 104 duels right on the average
40% of 20 situations right on the average
Inferno11
27% -
0.54 -
62.8 -
0.75-
31% of 36 duels -
33% of 3 situations -
Cache3
33% -
0.59 -
66.7 -
0.83-
43% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lerayer plays

Across 319 matches Lerayer averages K/R 0.71 and ADR 78.0; the rating across the 304 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 44% headshots. The strongest map is Ancient with a 52% win rate in 64 matches. In 102 of 304 matches the rating was 1.10 or higher (34%), in 129 it was below 0.90. In 264 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. Lerayer loses the most ELO on Anubis (−110 ELO, win rate 48%). Things go best on Nuke (+58 ELO, win rate 41%). Match no. 4 of the day goes best: 57% win rate. Improved over the last three months: Headshots +8 pp, Win rate +3 pp. Got weaker: ELO −136. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 78.2. Last 30 days: 48 matches, win rate 46%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.