Lepi22

Finland
On FACEIT since 2020 246 matches tracked 80 matches in 30 days
ELO ▼ 150
2,064
30-day peak: 2,214
Rank EU
#200,896
Finland #5,115 in Finland
Last updated:

How does Lepi22 play?

Rating 0.92 (from 227 matches) K/R 0.66 ADR 71.7 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 227 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.3
Zeus kills1 in 246 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.3%).

2K rounds 11.2%−2.1 pp · Ø 13.3% better than 6%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 18x 4K, 1 ace in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 92%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.65, Rating at 0.92, ADR at 71.4
▼ Got worse
Win rate −3 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: October 2026 with 0.68. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −73 ELO
35 matches · 37% win rate
On Dust 2 −72 ELO
47 matches · 49% win rate
On Wednesdays −75 ELO, win rate 41%

Lepi22 loses the most ELO in match 3 of the day: −73 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
45% better than 28%
0.65 better than 14%
69.3 better than 6%
0.90 better than 13%
47% of 231 duels better than 28%
39% of 44 situations better than 52%
Dust 247
49% better than 40%
0.64 better than 8%
70.9 better than 7%
0.91 better than 12%
39% of 135 duels better than 4%
31% of 16 situations better than 33%
Ancient41
49% better than 42%
0.64 better than 8%
71.6 better than 8%
0.90 better than 9%
38% of 129 duels better than 1%
46% of 28 situations better than 70%
Anubis27
59% better than 75%
0.72 better than 41%
79.4 better than 41%
1.03 right on the average
56% of 97 duels better than 77%
50% of 14 situations better than 80%
Nuke24
63% better than 74%
0.65 better than 7%
67.8 better than 2%
0.92 better than 11%
44% of 66 duels better than 12%
22% of 18 situations better than 12%
Cache16
44% -
0.69 -
77.0 -
0.94-
52% of 58 duels -
33% of 9 situations -
Inferno16
38% better than 11%
0.63 better than 8%
71.5 better than 9%
0.94 better than 21%
49% of 41 duels better than 33%
67% of 6 situations better than 97%

Compared with players on the same level who have at least 15 matches on the map.

How Lepi22 plays

Across 246 matches Lepi22 averages K/R 0.66 and ADR 71.7; the rating across the 227 rated matches is 0.92. Most room to improve: Damage per round (ADR) at 71.7, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 43% headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 60 of 227 matches the rating was 1.10 or higher (26%), in 112 it was below 0.90. In 162 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 0.96. Lepi22 loses the most ELO in match 3 of the day (−73 ELO, win rate 37%). Things go best in match 2 of the day (−25 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −25 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.92, ADR at 71.4. Last 30 days: 80 matches, win rate 46%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.