LeozzG0D

Mongolia
88 matches tracked 35 matches in 30 days
ELO ▲ 43
2,090
30-day peak: 2,172
Rank EU
#183,934
Mongolia #793 in Mongolia
Last updated:

How does LeozzG0D play?

Rating 1.14 K/R 0.82 ADR 87.1 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 88 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 52%+1 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.02).

Headshot rate 57%+7 pp · Ø 50% better than 90%
AWP share of kills 12%+2 pp · Ø 10% better than 63%
K/D 1.17+0.15 · Ø 1.02 better than 92%
Pistol kills per match 3.4
Knife kills 2 in 88 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.0%).

2K rounds 15.5%+2.3 pp · Ø 13.2% better than 93%
3K rounds 5.5%+1.5 pp · Ø 4.0% better than 94%
MVPs per match 2.8+0.5 · Ø 2.3 better than 93%
4Ks and aces 13x 4K, 2 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 71%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether LeozzG0D is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 88 matches, all from the last 3 months.

Kills per round (K/R)

0.84
AugSepOct

Best month: October 2026 with 0.84.

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 34 · Ancient
  3. Highest rating in a match: 2.22 · Inferno

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
71% better than 98%
0.80 better than 79%
87.7 better than 82%
1.13 better than 82%
57% of 115 duels better than 83%
27% of 11 situations better than 20%
Dust 221
48% better than 40%
0.85 better than 93%
87.9 better than 84%
1.19 better than 92%
55% of 94 duels better than 74%
38% of 13 situations right on the average
Ancient16
50% better than 42%
0.82 better than 87%
85.6 better than 74%
1.17 better than 91%
47% of 74 duels better than 25%
27% of 11 situations better than 26%
Inferno10
40% -
0.81 -
87.3 -
1.11-
50% of 66 duels -
20% of 5 situations -
Anubis7
29% -
0.78 -
85.3 -
1.07-
53% of 32 duels -
0% of 1 situations -
Cache4
75% -
0.83 -
86.2 -
1.12-
42% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LeozzG0D plays

Across 88 matches LeozzG0D averages K/R 0.82, ADR 87.1 and a rating of 1.14. Biggest strength: 3K rounds at 5.5%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 57% headshots. The strongest map is Mirage with a 71% win rate in 28 matches. In 49 of 88 matches the rating was 1.10 or higher (56%), in 25 it was below 0.90. In 88 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 1.19. Things go best in match 2 of the day (+102 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +102 ELO. Last 30 days: 35 matches, win rate 60%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.