Leoooozera

Portugal
On FACEIT since 2017 159 matches tracked 118 matches in 30 days
ELO ▼ 104
2,256
30-day peak: 2,391
Rank EU
#114,350
Portugal #1,812 in Portugal
Last updated:

How does Leoooozera play?

Rating 1.08 K/R 0.74 ADR 80.7 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 159 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.13+0.10 · Ø 1.03 better than 78%
Pistol kills per match 2.9
Knife kills 1 in 159 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 62%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 5 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 50%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Leoooozera is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 159 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −58 ELO
22 matches · 27% win rate
On Dust 2 −17 ELO
37 matches · 51% win rate
On Sundays +9 ELO, win rate 35%

Leoooozera loses the most ELO on Anubis: −58 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Nuke
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.52 · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
51% better than 48%
0.74 right on the average
80.3 better than 46%
1.10 better than 70%
53% of 97 duels better than 56%
43% of 28 situations better than 66%
Mirage37
59% better than 78%
0.70 better than 30%
76.4 better than 26%
1.06 better than 58%
50% of 131 duels better than 41%
24% of 29 situations better than 13%
Ancient26
62% better than 78%
0.81 better than 79%
88.2 better than 81%
1.16 better than 87%
58% of 98 duels better than 84%
39% of 18 situations better than 54%
Inferno23
57% better than 60%
0.69 better than 19%
78.8 better than 32%
0.99 better than 21%
64% of 61 duels better than 94%
33% of 9 situations better than 40%
Anubis22
27% better than 1%
0.70 better than 26%
75.3 better than 16%
1.00 better than 34%
56% of 71 duels better than 72%
42% of 12 situations better than 62%
Cache8
63% -
0.85 -
89.3 -
1.26-
60% of 20 duels -
67% of 3 situations -
Nuke6
33% -
0.84 -
90.3 -
1.20-
65% of 37 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Leoooozera plays

Across 159 matches Leoooozera averages K/R 0.74, ADR 80.7 and a rating of 1.08. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Ancient with a 62% win rate in 26 matches. In 68 of 159 matches the rating was 1.10 or higher (43%), in 50 it was below 0.90. In 159 matches with detailed stats: 25 4Ks and 5 aces. Leoooozera loses the most ELO on Anubis (−58 ELO, win rate 27%). Things go best on Mirage (+39 ELO, win rate 59%). Match no. 1 of the day goes best: 66% win rate, +37 ELO. Last 30 days: 118 matches, win rate 47%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.