Leonnnn

Kosovo
On FACEIT since 2019 259 matches tracked 90 matches in 30 days
Last updated:

How does Leonnnn play?

Rating 1.10 K/R 0.80 ADR 85.1 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 259 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.4
Knife kills 2 in 259 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 79%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 34x 4K, 9 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 18%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +107
= Stayed the same
K/R at 0.80, Rating at 1.10, ADR at 85.6, Win rate at 46%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
82 matches · 48% win rate
On Dust 2 −55 ELO
47 matches · 38% win rate
Between 0:00 and 6:00 −44 ELO, win rate 41%
On Wednesdays −90 ELO, win rate 33%

Leonnnn loses the most ELO on Mirage: −89 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Inferno
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
48% better than 31%
0.80 better than 73%
85.5 better than 70%
1.10 better than 68%
51% of 343 duels better than 45%
45% of 42 situations better than 70%
Anubis54
50% better than 40%
0.83 better than 85%
90.9 better than 89%
1.15 better than 81%
56% of 242 duels better than 71%
38% of 32 situations better than 47%
Dust 247
38% better than 8%
0.79 better than 69%
83.7 better than 61%
1.09 better than 63%
55% of 195 duels better than 67%
35% of 26 situations better than 41%
Ancient43
53% right on the average
0.81 better than 75%
85.4 better than 63%
1.11 better than 69%
54% of 200 duels better than 59%
21% of 29 situations better than 12%
Inferno16
44% better than 14%
0.74 better than 38%
78.3 better than 23%
1.04 better than 33%
61% of 72 duels better than 83%
67% of 9 situations better than 94%
Cache10
30% -
0.73 -
74.3 -
1.04-
56% of 45 duels -
50% of 8 situations -
Nuke7
57% -
0.63 -
71.0 -
0.87-
35% of 31 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Leonnnn plays

Across 259 matches Leonnnn averages K/R 0.80, ADR 85.1 and a rating of 1.10. Averages 17.3 kills per match with 51% headshots. The strongest map is Ancient with a 53% win rate in 43 matches. In 124 of 259 matches the rating was 1.10 or higher (48%), in 86 it was below 0.90. In 193 matches with detailed stats: 34 4Ks and 9 aces. Best month by rating: September 2026 at 1.12. Leonnnn loses the most ELO on Mirage (−89 ELO, win rate 48%). Things go best on Ancient (+1 ELO, win rate 53%). From match no. 5 of the day on, things go best: 54% win rate, −54 ELO. Improved over the last three months: ELO +107. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.10, ADR at 85.6, Win rate at 46%. Last 30 days: 90 matches, win rate 51%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.