Leomerr

Turkey
256 matches tracked 26 matches in 30 days
Last updated:

How does Leomerr play?

Rating 1.01 K/R 0.73 ADR 82.1 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 256 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 3.0
Knife kills 13 in 256 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 54%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 36x 4K, 3 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp, ELO +214
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 81.7, Headshots at 40%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.74). Just above the average (0.72).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −134 ELO
117 matches · 45% win rate
On Dust 2 −102 ELO
84 matches · 52% win rate
Between 18:00 and 24:00 −191 ELO, win rate 42%
On Fridays −50 ELO, win rate 36%

Leomerr loses the most ELO from match 5 of the day: −134 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.95 · Inferno
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 45 · Nuke

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
52% better than 54%
0.77 better than 71%
87.8 better than 85%
1.07 better than 70%
54% of 393 duels better than 70%
43% of 58 situations better than 61%
Anubis44
43% better than 26%
0.73 better than 55%
81.8 better than 60%
1.03 better than 62%
44% of 185 duels better than 16%
35% of 34 situations better than 45%
Mirage35
51% better than 52%
0.61 better than 6%
70.2 better than 9%
0.83 better than 4%
52% of 111 duels better than 59%
35% of 17 situations better than 41%
Inferno30
53% better than 56%
0.72 better than 54%
77.7 better than 42%
0.99 better than 47%
51% of 114 duels right on the average
43% of 21 situations better than 62%
Ancient27
52% better than 59%
0.73 better than 48%
81.8 better than 56%
1.04 better than 63%
55% of 94 duels better than 75%
57% of 21 situations better than 90%
Nuke26
54% better than 52%
0.80 better than 70%
86.1 better than 71%
1.09 better than 65%
51% of 117 duels better than 44%
59% of 22 situations better than 88%
Cache5
40% -
0.64 -
77.5 -
0.84-
67% of 18 duels -
0% of 1 situations -
Vertigo4
50% -
0.68 -
80.6 -
0.94-
27% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Leomerr plays

Across 256 matches Leomerr averages K/R 0.73, ADR 82.1 and a rating of 1.01. Most room to improve: Headshot rate at 40%, better than only 13% of level 8 players. Averages 16.3 kills per match with 40% headshots. The strongest map is Nuke with a 54% win rate in 26 matches. In 95 of 256 matches the rating was 1.10 or higher (37%), in 102 it was below 0.90. In 196 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: October 2026 at 1.04. Leomerr loses the most ELO from match 5 of the day (−134 ELO, win rate 45%). Things go best on Inferno (+15 ELO, win rate 53%). Match no. 3 of the day goes best: 67% win rate, −55 ELO. Improved over the last three months: Win rate +4 pp, ELO +214. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 81.7, Headshots at 40%. Last 30 days: 26 matches, win rate 42%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.