LeoH

Sweden
On FACEIT since 2020 141 matches tracked 128 matches in 30 days
ELO ▲ 22
3,136
30-day peak: 3,420
Rank EU ▼ 1,188 places
#4,746
Sweden #149 in Sweden
30 days · prev. #3,558 · best #1,497
Last updated:

How does LeoH play?

Rating 0.97 K/R 0.69 ADR 76.4 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 27%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+2 pp · Ø 42% better than 74%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 3%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Weakness
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 45%−8 pp · Ø 53% better than 13%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 0.95−0.10 · Ø 1.05 better than 10%
Pistol kills per match 2.9
Zeus kills1 in 141 matches
Knife kills 2 in 141 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 16%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 23x 4K, 3 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 84%
Enemies flashed per round 0.47+0.15 · Ø 0.32 better than 87%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether LeoH is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 141 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
46 matches · 52% win rate
In match 2 of the day −59 ELO
23 matches · 39% win rate
Between 0:00 and 6:00 −74 ELO, win rate 44%
On Fridays −51 ELO, win rate 38%

LeoH loses the most ELO on Mirage: −90 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
52% better than 37%
0.68 better than 15%
75.5 better than 17%
0.94 better than 12%
54% of 208 duels better than 58%
52% of 25 situations better than 85%
Ancient31
65% better than 81%
0.75 better than 46%
82.4 right on the average
1.03 better than 39%
53% of 140 duels right on the average
39% of 18 situations better than 51%
Dust 223
39% better than 7%
0.74 better than 41%
79.7 better than 38%
1.03 better than 35%
47% of 102 duels better than 21%
58% of 12 situations better than 91%
Cache17
41% better than 7%
0.68 better than 9%
77.0 better than 15%
0.92 better than 4%
46% of 67 duels better than 12%
44% of 9 situations better than 66%
Nuke10
30% -
0.65 -
66.1 -
0.94-
57% of 42 duels -
20% of 5 situations -
Anubis9
56% -
0.57 -
64.5 -
0.83-
31% of 36 duels -
20% of 5 situations -
Inferno5
60% -
0.64 -
73.0 -
0.99-
38% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LeoH plays

Across 141 matches LeoH averages K/R 0.69, ADR 76.4 and a rating of 0.97. Biggest strength: Utility damage per round at 5.1, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: K/D at 0.95, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 45% headshots. The strongest map is Ancient with a 65% win rate in 31 matches. In 46 of 141 matches the rating was 1.10 or higher (33%), in 61 it was below 0.90. In 141 matches with detailed stats: 23 4Ks and 3 aces. LeoH loses the most ELO on Mirage (−90 ELO, win rate 52%). Things go best in match 1 of the day (+195 ELO, win rate 73%). Match no. 1 of the day goes best: 73% win rate, +195 ELO. Last 30 days: 128 matches, win rate 50%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.