LemonJuice40

Poland
79 matches tracked 25 matches in 30 days
Last updated:

How does LemonJuice40 play?

Rating 0.85 (from 57 matches) K/R 0.61 ADR 72.6 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 57 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 40%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 44%−6 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 74%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 45%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 24%

Weapons and aim

Average
Where do the kills come from?

0.79 K/D and so well below the average (1.00).

Headshot rate 42%−3 pp · Ø 45% better than 33%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 0.79−0.21 · Ø 1.00 better than 2%
Pistol kills per match 2.5
Knife kills 1 in 79 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.2% of rounds and so well below the average (13.0%).

2K rounds 10.2%−2.8 pp · Ø 13.0% better than 3%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 12%
MVPs per match 1.6−0.6 · Ø 2.2 better than 4%
4Ks and aces 9x 4K, 1 ace in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 90%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 57%
Deaths per round 77%+5 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.08, ADR +7.0
= Stayed the same
Headshots at 42%
▼ Got worse
Win rate −22 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: September 2026 with 0.67. Last 3 months: 0.63 (at the start 0.55). Clearly below the average (0.72).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −34 ELO
28 matches · 46% win rate
Between 18:00 and 24:00 −49 ELO, win rate 37%

LemonJuice40 loses the most ELO on Mirage: −34 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.35 · Mirage
  2. Most kills in a match: 26 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
46% better than 36%
0.66 better than 23%
75.7 better than 33%
0.92 better than 24%
46% of 109 duels better than 30%
50% of 14 situations better than 83%
Dust 216
56% better than 72%
0.56 better than 2%
69.8 better than 10%
0.80-
39% of 49 duels better than 7%
20% of 5 situations better than 10%
Ancient13
62% -
0.58 -
70.4 -
0.76-
39% of 51 duels -
0% of 2 situations -
Inferno9
44% -
0.57 -
70.2 -
0.77-
50% of 14 duels -
25% of 8 situations -
Anubis4
50% -
0.75 -
86.3 -
1.01-
55% of 11 duels -
100% of 2 situations -
Cache4
25% -
0.64 -
71.0 -
0.78-
46% of 13 duels -
75% of 4 situations -
Nuke3
33% -
0.55 -
73.0 -
0.74-
44% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LemonJuice40 plays

Across 79 matches LemonJuice40 averages K/R 0.61 and ADR 72.6; the rating across the 57 rated matches is 0.85. Biggest strength: Utility damage per round at 6.2, better than 90% of level 6 players. Most room to improve: K/D at 0.79, better than only 2% of level 6 players. Averages 13.7 kills per match with 42% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 13 of 57 matches the rating was 1.10 or higher (23%), in 31 it was below 0.90. In 57 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 0.90. LemonJuice40 loses the most ELO on Mirage (−34 ELO, win rate 46%). Improved over the last three months: K/R +0.08, ADR +7.0. Got weaker: Win rate −22 pp. Unchanged in recent months: Headshots at 42%. Last 30 days: 25 matches, win rate 40%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.