Name history of Lemon-Trees
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Lemon-Trees play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 811 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so clearly below the average (9%).
Clutch
Strength42% of 1v2s won and so well above the average (21%).
Weapons and aim
Average39% headshots and so slightly below the average (41%).
Impact
Weakness1.6 MVPs per match and so well below the average (2.0).
Utility and deaths
StrengthDied in 69% of rounds and so well below the average (74%). Lower is better.
Progress
One value per month, dashed line is the level 3 averageAug to Sep 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: September 2026 with 0.71. Last 3 months: 0.66 (at the start 0.60). Slightly below the average (0.69).
Rating, 1.00 is an average match
Best month: September 2026 with 0.99.
Damage per round (ADR)
Best month: September 2026 with 77.9. Last 3 months: 73.5 (at the start 67.8). Slightly below the average (76.1).
Share of headshot kills
Best month: February 2026 with 41%. Last 3 months: 34% (at the start 40%). Well below the average (41%).
Matches won (win rate)
Best month: April 2026 with 61%. Last 3 months: 45% (at the start 48%). Clearly below the average (49%).
Best month: July 2026 with 967.
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 81 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Lemon-Trees loses the most ELO on Mirage: −11 ELO, 59% win rate
Records and milestones
from recorded matches- Most kills in a match: 26 · Ancient
- Highest rating in a match: 1.44 · Inferno
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How Lemon-Trees plays
Across 81 matches Lemon-Trees averages K/R 0.62 and ADR 69.4; the rating across the 31 rated matches is 0.88. Biggest strength: Deaths per round at just 69% (lower is better), better than 94% of level 3 players. Most room to improve: Damage per round (ADR) at 69.4, better than only 16% of level 3 players. Averages 13.0 kills per match with 39% headshots. The strongest map is Mirage with a 59% win rate in 22 matches. In 6 of 31 matches the rating was 1.10 or higher (19%), in 19 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. Lemon-Trees loses the most ELO on Mirage (−11 ELO, win rate 59%). Things go best in match 2 of the day (+3 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +3 ELO. Improved over the last three months: K/R +0.06, ADR +5.7. Got weaker: Headshots −6 pp, Win rate −3 pp. Last 30 days: 6 matches, win rate 50%, net ELO +36.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.