Lemon-Trees

Poland
81 matches tracked
Last updated:

How does Lemon-Trees play?

Rating 0.88 (from 31 matches) K/R 0.62 ADR 69.4 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 31 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 26% very weak below 0.75 35%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average.
Clutcher
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so clearly below the average (9%).

Rounds with first kill 8%−1 pp · Ø 9% better than 29%
Opening duels won 45%−3 pp · Ø 48% better than 30%

Clutch

Strength
Last one alive

42% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 43%+6 pp · Ø 37% better than 78%
Clutch 1v2 won 42%+21 pp · Ø 21% better than 99%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so slightly below the average (41%).

Headshot rate 39%−2 pp · Ø 41% better than 38%
AWP share of kills 12%+1 pp · Ø 11% better than 59%
K/D 0.89−0.04 · Ø 0.93 better than 40%
Pistol kills per match 2.9
Knife kills 2 in 81 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.0).

2K rounds 11.9%−0.5 pp · Ø 12.4% better than 42%
3K rounds 2.7%−0.8 pp · Ø 3.5% better than 18%
MVPs per match 1.6−0.4 · Ø 2.0 better than 13%
4Ks and aces 1x 4K, 0 aces in 20 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (74%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 36%
Utility damage per round 5.9+2.2 · Ø 3.7 better than 87%
Enemies flashed per round 0.33+0.11 · Ø 0.22 better than 75%
Deaths per round 69%−5 pp · Ø 74% better than 94%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.06, ADR +5.7
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −3 pp

Aug to Sep 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.66 (at the start 0.60). Slightly below the average (0.69).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −11 ELO
22 matches · 59% win rate

Lemon-Trees loses the most ELO on Mirage: −11 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Ancient
  2. Highest rating in a match: 1.44 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
59% better than 86%
0.60 better than 13%
64.1 better than 5%
0.84-
54% of 24 duels better than 84%
14% of 7 situations better than 5%
Ancient18
28% better than 2%
0.65 better than 40%
73.6 better than 40%
0.97-
35% of 23 duels better than 7%
45% of 11 situations better than 74%
Dust 213
46% -
0.58 -
66.2 -
0.86-
52% of 29 duels -
50% of 4 situations -
Anubis8
13% -
0.55 -
65.0 -
0.76-
31% of 13 duels -
0% of 2 situations -
Inferno8
75% -
0.73 -
80.0 -
0.97-
47% of 17 duels -
50% of 2 situations -
Nuke6
83% -
0.70 -
79.4 -
0.89-
60% of 10 duels -
50% of 6 situations -
Cache5
40% -
0.56 -
66.8 -
0.58-
40% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Lemon-Trees plays

Across 81 matches Lemon-Trees averages K/R 0.62 and ADR 69.4; the rating across the 31 rated matches is 0.88. Biggest strength: Deaths per round at just 69% (lower is better), better than 94% of level 3 players. Most room to improve: Damage per round (ADR) at 69.4, better than only 16% of level 3 players. Averages 13.0 kills per match with 39% headshots. The strongest map is Mirage with a 59% win rate in 22 matches. In 6 of 31 matches the rating was 1.10 or higher (19%), in 19 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. Lemon-Trees loses the most ELO on Mirage (−11 ELO, win rate 59%). Things go best in match 2 of the day (+3 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +3 ELO. Improved over the last three months: K/R +0.06, ADR +5.7. Got weaker: Headshots −6 pp, Win rate −3 pp. Last 30 days: 6 matches, win rate 50%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.