Lelouch

Sweden
On FACEIT since 2020 97 matches tracked
ELO ▲ 64
2,280
30-day peak: 2,280
Rank SA ▲ 151 places
#2,583
Sweden #5 in Sweden
30 days · prev. #2,734 · best #2,428
Last updated:

How does Lelouch play?

Rating 1.17 (from 76 matches) K/R 0.81 ADR 83.9 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 76 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Strength
Where do the kills come from?

65% headshots and so well above the average (50%).

Headshot rate 65%+15 pp · Ø 50% better than 99%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 17x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.81, ADR at 84.9, ELO at 2,238
▼ Got worse
Rating −0.10, Headshots −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +12 ELO
21 matches · 38% win rate
Between 0:00 and 6:00 −10 ELO, win rate 45%

Lelouch loses the most ELO in match 2 of the day: +12 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.19 · Ancient

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
62% better than 83%
0.76 better than 57%
78.0 better than 33%
1.18 better than 87%
63% of 84 duels better than 95%
33% of 6 situations better than 36%
Dust 225
56% better than 66%
0.82 better than 81%
86.6 better than 75%
1.16 better than 83%
52% of 73 duels better than 53%
44% of 9 situations better than 68%
Ancient16
44% better than 23%
0.90 better than 92%
92.8 better than 90%
1.27-
59% of 64 duels better than 84%
60% of 5 situations better than 92%
Nuke12
42% -
0.75 -
77.5 -
1.08-
51% of 45 duels -
67% of 9 situations -
Anubis10
40% -
0.74 -
81.6 -
1.02-
71% of 34 duels -
25% of 4 situations -
Inferno5
40% -
0.93 -
95.2 -
1.29-
68% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lelouch plays

Across 97 matches Lelouch averages K/R 0.81 and ADR 83.9; the rating across the 76 rated matches is 1.17. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 65% headshots. The strongest map is Mirage with a 62% win rate in 26 matches. In 41 of 76 matches the rating was 1.10 or higher (54%), in 19 it was below 0.90. In 56 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 1.24. Lelouch loses the most ELO in match 2 of the day (+12 ELO, win rate 38%). Things go best on Dust 2 (+43 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +23 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: Rating −0.10, Headshots −6 pp. Unchanged in recent months: K/R at 0.81, ADR at 84.9, ELO at 2,238. Last 30 days: 6 matches, win rate 67%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.