Legion_1337
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 685 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (49%).
Clutch
Weakness6% of 1v2s won and so well below the average (21%).
Weapons and aim
Average0.81 K/D and so clearly below the average (0.96).
Impact
WeaknessExactly 2 kills in 10.6% of rounds and so well below the average (12.8%).
Utility and deaths
Average44% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 4 averageOct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.62 (at the start 0.56). Clearly below the average (0.70).
Rating, 1.00 is an average match
Last 3 months: 0.88 (at the start 0.78). Clearly below the average (0.97).
Damage per round (ADR)
Last 3 months: 73.3 (at the start 66.0). Slightly below the average (77.1).
Share of headshot kills
Last 3 months: 39% (at the start 37%). Clearly below the average (43%).
Matches won (win rate)
Last 3 months: 35% (at the start 43%). Well below the average (50%).
Last 3 months: 944 (at the start 1,023).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Most kills in a match: 22 · Ancient
- Highest rating in a match: 1.32 · Ancient
- Longest win streak: 3 wins in a row · Ancient
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How Legion_1337 plays
Across 41 matches Legion_1337 averages K/R 0.59, ADR 69.7 and a rating of 0.83. Biggest strength: Utility hit rate at 44%, better than 94% of level 4 players. Most room to improve: Rating at 0.83, better than only 7% of level 4 players. Averages 13.1 kills per match with 38% headshots. In 5 of 41 matches the rating was 1.10 or higher (12%), in 24 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +7.3, Headshots +2 pp. Got weaker: Win rate −8 pp, ELO −79. Last 30 days: 20 matches, win rate 35%, net ELO −28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.