Legendaaaaaa

Russia
On FACEIT since 2016 323 matches tracked 117 matches in 30 days
ELO ▲ 315
2,185
30-day peak: 2,252
Rank EU
#141,290
Russia #40,232 in Russia
Last updated:

How does Legendaaaaaa play?

Rating 0.98 K/R 0.70 ADR 81.0 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 323 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 3.0
Zeus kills3 in 323 matches
Knife kills 19 in 323 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 38x 4K, 7 aces in 258 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +232
= Stayed the same
K/R at 0.70, Rating at 0.97, Win rate at 53%
▼ Got worse
ADR −6.4, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −87 ELO
123 matches · 55% win rate
From match 5 of the day −78 ELO
117 matches · 47% win rate
Between 12:00 and 18:00 −117 ELO, win rate 47%
On Thursdays −33 ELO, win rate 44%

Legendaaaaaa loses the most ELO on Dust 2: −87 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.96 · Inferno
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2123
55% better than 63%
0.74 right on the average
86.1 better than 74%
1.03 right on the average
53% of 612 duels better than 59%
37% of 70 situations better than 49%
Mirage71
48% better than 37%
0.64 better than 11%
73.1 better than 16%
0.90 better than 13%
53% of 253 duels better than 64%
41% of 49 situations better than 57%
Ancient45
49% better than 42%
0.69 better than 24%
78.9 better than 35%
0.95 better than 23%
53% of 176 duels better than 60%
40% of 25 situations better than 55%
Anubis44
55% better than 59%
0.67 better than 18%
80.5 better than 48%
0.92 better than 16%
50% of 186 duels better than 43%
47% of 15 situations better than 74%
Inferno18
67% better than 92%
0.82 better than 82%
90.1 better than 84%
1.19 better than 86%
55% of 83 duels better than 69%
38% of 8 situations better than 53%
Nuke13
38% -
0.66 -
74.2 -
0.96-
50% of 36 duels -
75% of 4 situations -
Cache9
67% -
0.67 -
76.9 -
0.95-
55% of 38 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Legendaaaaaa plays

Across 323 matches Legendaaaaaa averages K/R 0.70, ADR 81.0 and a rating of 0.98. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 43% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 105 of 323 matches the rating was 1.10 or higher (33%), in 136 it was below 0.90. In 258 matches with detailed stats: 38 4Ks and 7 aces. Best month by rating: July 2026 at 1.01. Legendaaaaaa loses the most ELO on Dust 2 (−87 ELO, win rate 55%). Things go best on Ancient (+45 ELO, win rate 49%). Match no. 3 of the day goes best: 64% win rate, +26 ELO. Improved over the last three months: ELO +232. Got weaker: ADR −6.4, Headshots −3 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.97, Win rate at 53%. Last 30 days: 117 matches, win rate 54%, net ELO −153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.