Legend1st-
Name history of Legend1st-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Legend1st- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).
Compared with 10,593 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average16% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.05).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (4.1%).
Utility and deaths
Average0.45 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.64 (at the start 0.77). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.08. Last 3 months: 0.89 (at the start 1.08). Well below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 85.2. Last 3 months: 70.4 (at the start 85.2). Well below the average (80.6).
Share of headshot kills
Best month: August 2026 with 53%. Last 3 months unchanged at 50%. Slightly below the average (52%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months unchanged at 53%. Just above the average (52%).
Best month: October 2026 with 2,968. Last 3 months: 2,823 (at the start 2,204).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 281 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Legend1st- loses the most ELO on Dust 2: −25 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Dust 2
- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.08 · Mirage
Maps in detail
from the last 281 matchesCompared with players on the same level who have at least 15 matches on the map.
How Legend1st- plays
Across 281 matches Legend1st- averages K/R 0.66, ADR 73.2 and a rating of 0.92. Most room to improve: 3K rounds at 2.7%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 14.2 kills per match with 50% headshots. The strongest map is Inferno with a 71% win rate in 24 matches. In 81 of 281 matches the rating was 1.10 or higher (29%), in 133 it was below 0.90. In 213 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: July 2026 at 1.08. Legend1st- loses the most ELO on Dust 2 (−25 ELO, win rate 50%). Things go best on Anubis (+201 ELO, win rate 56%). Match no. 4 of the day goes best: 60% win rate, +30 ELO. Improved over the last three months: ELO +619. Got weaker: K/R −0.13, Rating −0.19, ADR −14.8. Unchanged in recent months: Headshots at 50%, Win rate at 53%. Last 30 days: 77 matches, win rate 49%, net ELO −96.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.