Leev1_

Poland
On FACEIT since 2020 56 matches tracked
Last updated:

How does Leev1_ play?

Rating 1.29 K/R 0.93 ADR 101.8 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 56 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 96%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.29+0.26 · Ø 1.03 better than 97%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 96%
3K rounds 6.6%+2.5 pp · Ø 4.1% better than 99%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 11x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 96%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.92
▼ Got worse
Rating −0.07, ADR −5.9, Win rate −8 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: July 2026 with 1.03. Last 3 months: 0.92 (at the start 0.95). Well above the average (0.74).

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.35 · Dust 2
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis13
69% -
0.97 -
105.5 -
1.38-
54% of 48 duels -
100% of 3 situations -
Ancient12
42% -
0.93 -
109.1 -
1.22-
64% of 84 duels -
50% of 4 situations -
Nuke10
40% -
0.83 -
88.7 -
1.11-
60% of 40 duels -
0% of 2 situations -
Dust 28
63% -
1.08 -
111.4 -
1.57-
77% of 39 duels -
50% of 4 situations -
Mirage8
50% -
0.91 -
96.6 -
1.25-
65% of 48 duels -
0% of 2 situations -
Inferno5
60% -
0.85 -
94.0 -
1.21-
47% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Leev1_ plays

Across 56 matches Leev1_ averages K/R 0.93, ADR 101.8 and a rating of 1.29. Biggest strength: Damage per round (ADR) at 101.8, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 20.4 kills per match with 45% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 37 of 56 matches the rating was 1.10 or higher (66%), in 8 it was below 0.90. In 30 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.39. Improved over the last three months: Headshots +5 pp. Got weaker: Rating −0.07, ADR −5.9, Win rate −8 pp. Unchanged in recent months: K/R at 0.92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.