Leekir

Russia
On FACEIT since 2022 235 matches tracked 89 matches in 30 days
Last updated:

How does Leekir play?

Rating 1.15 (from 185 matches) K/R 0.81 ADR 89.9 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 185 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 90%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 3.4
Knife kills 1 in 235 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 74%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 89%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 47x 4K, 6 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 86%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.10, ADR +8.0, Headshots +4 pp, Win rate +4 pp
= Stayed the same
ELO at 2,514
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.85 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
45 matches · 49% win rate
In match 1 of the day −30 ELO
45 matches · 44% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 49%
On Wednesdays −60 ELO, win rate 44%

Leekir loses the most ELO on Ancient: −30 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.76 · Dust 2
  3. Most kills in a match: 58 · Dust 2

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
56% better than 63%
0.79 better than 69%
88.7 better than 81%
1.09 better than 64%
51% of 321 duels better than 44%
31% of 29 situations better than 28%
Dust 270
60% better than 77%
0.86 better than 89%
94.9 better than 93%
1.21 better than 88%
55% of 349 duels better than 68%
32% of 37 situations better than 28%
Ancient45
49% better than 37%
0.84 better than 87%
92.3 better than 90%
1.20 better than 90%
56% of 195 duels better than 73%
35% of 17 situations better than 43%
Anubis39
59% better than 68%
0.77 better than 58%
81.8 better than 48%
1.13 better than 74%
49% of 167 duels better than 33%
46% of 13 situations better than 70%
Inferno6
50% -
0.72 -
83.5 -
1.18-
67% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Leekir plays

Across 235 matches Leekir averages K/R 0.81 and ADR 89.9; the rating across the 185 rated matches is 1.15. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 59% headshots. The strongest map is Dust 2 with a 60% win rate in 70 matches. In 96 of 185 matches the rating was 1.10 or higher (52%), in 48 it was below 0.90. In 142 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: September 2026 at 1.23. Leekir loses the most ELO on Ancient (−30 ELO, win rate 49%). Things go best on Dust 2 (+60 ELO, win rate 60%). Match no. 2 of the day goes best: 68% win rate, −1 ELO. Improved over the last three months: K/R +0.09, Rating +0.10, ADR +8.0, Headshots +4 pp, Win rate +4 pp. Unchanged in recent months: ELO at 2,514. Last 30 days: 89 matches, win rate 58%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.