Le_genda46

Russia
161 matches tracked 36 matches in 30 days
Last updated:

How does Le_genda46 play?

Rating 1.05 K/R 0.75 ADR 80.3 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 161 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average.
AWPerClutcherEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 1.04+0.07 · Ø 0.97 better than 67%
Pistol kills per match 3.0
Knife kills 12 in 161 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (12.8%).

2K rounds 14.5%+1.7 pp · Ø 12.8% better than 83%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 76%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 18x 4K, 0 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.27).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 74%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 15%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +12 pp, ELO +94
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 80.5
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.76 (at the start 0.74). Clearly above the average (0.71).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
28 matches · 39% win rate
In match 2 of the day −28 ELO
28 matches · 39% win rate
On Saturdays ±0 ELO, win rate 31%

Le_genda46 loses the most ELO on Mirage: −28 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Cache
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.92 · Dust 2

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
51% better than 52%
0.81 better than 88%
84.6 better than 76%
1.13 better than 88%
54% of 280 duels better than 71%
32% of 31 situations better than 35%
Mirage28
39% better than 14%
0.68 better than 28%
73.5 better than 20%
0.97 better than 37%
45% of 132 duels better than 22%
62% of 13 situations better than 95%
Ancient26
42% better than 25%
0.77 better than 73%
82.6 better than 65%
1.07 better than 76%
50% of 143 duels right on the average
42% of 24 situations better than 60%
Anubis26
42% better than 23%
0.74 better than 61%
79.0 better than 46%
1.04 better than 65%
41% of 152 duels better than 9%
47% of 17 situations better than 71%
Nuke16
50% better than 34%
0.72 better than 35%
78.5 better than 35%
1.01 better than 39%
43% of 74 duels better than 12%
50% of 8 situations better than 73%
Inferno11
55% -
0.67 -
77.2 -
0.91-
49% of 43 duels -
50% of 2 situations -
Cache7
29% -
0.77 -
82.2 -
1.00-
57% of 53 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Le_genda46 plays

Across 161 matches Le_genda46 averages K/R 0.75, ADR 80.3 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 8 players. Most room to improve: Headshot rate at 42%, better than only 21% of level 8 players. Averages 16.8 kills per match with 42% headshots. The strongest map is Inferno with a 55% win rate in 11 matches. In 72 of 161 matches the rating was 1.10 or higher (45%), in 55 it was below 0.90. In 103 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. Le_genda46 loses the most ELO on Mirage (−28 ELO, win rate 39%). Things go best in match 4 of the day (+30 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, +30 ELO. Improved over the last three months: Win rate +12 pp, ELO +94. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 80.5. Last 30 days: 36 matches, win rate 44%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.