Le_Mis
Name history of Le_Mis
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Le_Mis play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average50% of 1v1s won and so well above the average (39%).
Weapons and aim
Average43% headshots and so well below the average (50%).
Impact
WeaknessExactly 2 kills in 11.3% of rounds and so well below the average (13.4%).
Utility and deaths
Average5.6 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Apr 2026.
Kills per round (K/R)
Best month: September 2026 with 0.68. Last 3 months unchanged at 0.66. Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.98.
Damage per round (ADR)
Best month: April 2026 with 74.9. Last 3 months: 73.0 (at the start 74.9). Clearly below the average (80.7).
Share of headshot kills
Best month: April 2026 with 47%. Last 3 months: 42% (at the start 47%). Well below the average (50%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months: 52% (at the start 48%). Slightly above the average (50%).
Best month: October 2026 with 2,459.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 67%.
Patterns
From the last 216 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Le_Mis loses the most ELO on Mirage: −115 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.30 · Ancient
- Most kills in a match: 35 · Ancient
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 216 matchesCompared with players on the same level who have at least 15 matches on the map.
How Le_Mis plays
Across 216 matches Le_Mis averages K/R 0.66 and ADR 73.4; the rating across the 166 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 43% headshots. The strongest map is Inferno with a 70% win rate in 27 matches. In 51 of 166 matches the rating was 1.10 or higher (31%), in 78 it was below 0.90. In 166 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 0.98. Le_Mis loses the most ELO on Mirage (−115 ELO, win rate 42%). Things go best on Ancient (+24 ELO, win rate 59%). Match no. 2 of the day goes best: 57% win rate. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.66, ADR at 73.0. Last 30 days: 93 matches, win rate 48%, net ELO −44.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.