LeTro55

Finland
204 matches tracked 74 matches in 30 days
Last updated:

How does LeTro55 play?

Rating 1.01 K/R 0.76 ADR 82.6 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 204 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 31%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.3
Knife kills 2 in 204 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 56%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 79%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 25x 4K, 1 ace in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 64%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 16%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.06, Headshots +3 pp, Win rate +23 pp
= Stayed the same
K/R at 0.76, ADR at 82.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.74). Slightly above the average (0.72).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −82 ELO
45 matches · 47% win rate
In match 4 of the day −59 ELO
24 matches · 42% win rate
Between 12:00 and 18:00 +10 ELO, win rate 42%
On Thursdays −26 ELO, win rate 29%

LeTro55 loses the most ELO on Mirage: −82 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Anubis
  2. Highest rating in a match: 2.29 · Nuke
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient54
56% better than 68%
0.74 better than 53%
84.3 better than 70%
1.00 better than 46%
57% of 259 duels better than 82%
32% of 22 situations better than 36%
Mirage45
47% better than 36%
0.78 better than 73%
82.0 better than 60%
1.04 better than 60%
48% of 210 duels better than 35%
35% of 23 situations better than 41%
Inferno36
67% better than 88%
0.77 better than 65%
81.7 better than 55%
1.06 better than 58%
49% of 168 duels better than 30%
40% of 20 situations right on the average
Anubis31
48% better than 43%
0.71 better than 37%
80.7 better than 51%
0.97 better than 30%
47% of 198 duels better than 27%
33% of 18 situations better than 39%
Nuke16
56% right on the average
0.87 better than 87%
91.8 better than 86%
1.14 better than 73%
53% of 86 duels right on the average
14% of 7 situations better than 6%
Dust 211
27% -
0.72 -
81.1 -
0.91-
48% of 46 duels -
10% of 10 situations -
Cache8
25% -
0.67 -
76.0 -
0.83-
43% of 40 duels -
33% of 6 situations -
Vertigo3
0% -
0.72 -
68.7 -
0.81-
44% of 16 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LeTro55 plays

Across 204 matches LeTro55 averages K/R 0.76, ADR 82.6 and a rating of 1.01. Biggest strength: 3K rounds at 4.7%, better than 79% of level 9 players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 9 players. Averages 16.7 kills per match with 45% headshots. The strongest map is Inferno with a 67% win rate in 36 matches. In 71 of 204 matches the rating was 1.10 or higher (35%), in 79 it was below 0.90. In 174 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. LeTro55 loses the most ELO on Mirage (−82 ELO, win rate 47%). Things go best on Ancient (+150 ELO, win rate 56%). Match no. 2 of the day goes best: 60% win rate, +104 ELO. Improved over the last three months: Rating +0.06, Headshots +3 pp, Win rate +23 pp. Unchanged in recent months: K/R at 0.76, ADR at 82.6. Last 30 days: 74 matches, win rate 57%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.