LeSalo

Thailand
68 matches tracked 47 matches in 30 days
Last updated:

How does LeSalo play?

Rating 1.02 K/R 0.74 ADR 80.0 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 68 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 17%
AWP share of kills 34%+24 pp · Ø 10% better than 98%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.8
Knife kills 1 in 68 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 34%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 13x 4K, 5 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.3).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 14%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
Whether LeSalo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 68 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 1.87 · Anubis

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
45% better than 32%
0.75 better than 66%
81.1 better than 58%
1.05 better than 66%
58% of 90 duels better than 86%
38% of 16 situations right on the average
Ancient11
45% -
0.66 -
73.2 -
0.89-
49% of 61 duels -
13% of 8 situations -
Anubis10
50% -
0.77 -
85.5 -
1.11-
44% of 64 duels -
33% of 3 situations -
Nuke8
50% -
0.79 -
85.6 -
1.06-
56% of 32 duels -
60% of 5 situations -
Cache7
29% -
0.74 -
79.4 -
0.94-
55% of 40 duels -
20% of 10 situations -
Mirage7
57% -
0.76 -
77.9 -
1.09-
57% of 30 duels -
50% of 2 situations -
Inferno3
100% -
0.72 -
71.0 -
1.03-
41% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LeSalo plays

Across 68 matches LeSalo averages K/R 0.74, ADR 80.0 and a rating of 1.02. Biggest strength: Rounds with first kill at 12%, better than 79% of level 9 players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 9 players. Averages 16.1 kills per match with 42% headshots. The strongest map is Anubis with a 50% win rate in 10 matches. In 27 of 68 matches the rating was 1.10 or higher (40%), in 28 it was below 0.90. In 68 matches with detailed stats: 13 4Ks and 5 aces. Things go best from match 5 of the day (+101 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +101 ELO. Last 30 days: 47 matches, win rate 53%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.