LeCry

USA
163 matches tracked 67 matches in 30 days
Last updated:

How does LeCry play?

Rating 0.93 K/R 0.65 ADR 75.1 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 163 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 47%−2 pp · Ø 49% better than 27%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 35%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 18%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.93−0.05 · Ø 0.98 better than 28%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so clearly below the average (12.9%).

2K rounds 11.0%−1.9 pp · Ø 12.9% better than 7%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 27%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 15x 4K, 0 aces in 135 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.73 enemies flashed per round and so well above the average (0.26).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 7.4+3.3 · Ø 4.1 better than 95%
Enemies flashed per round 0.73+0.47 · Ø 0.26 better than 99%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp, ELO +280
= Stayed the same
K/R at 0.65, Rating at 0.92, ADR at 75.3
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.66. Last 3 months unchanged at 0.65. Clearly below the average (0.71).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −138 ELO
32 matches · 47% win rate
On Inferno −73 ELO
20 matches · 40% win rate
On Thursdays −109 ELO, win rate 33%

LeCry loses the most ELO on Mirage: −138 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 1.81 · Inferno

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
53% better than 60%
0.62 better than 8%
72.6 better than 18%
0.90 better than 17%
45% of 119 duels better than 23%
43% of 35 situations better than 64%
Mirage32
47% better than 39%
0.61 better than 7%
72.1 better than 17%
0.87 better than 11%
50% of 76 duels right on the average
46% of 13 situations better than 74%
Anubis28
50% better than 42%
0.68 better than 29%
79.4 better than 52%
0.96 better than 35%
45% of 53 duels better than 20%
20% of 20 situations better than 10%
Ancient27
70% better than 97%
0.69 better than 31%
76.1 better than 26%
0.96 better than 36%
44% of 72 duels better than 16%
32% of 25 situations better than 33%
Inferno20
40% better than 18%
0.73 better than 62%
77.8 better than 44%
1.03 better than 65%
48% of 42 duels better than 39%
31% of 13 situations better than 31%
Nuke3
100% -
0.66 -
84.9 -
0.92-
45% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LeCry plays

Across 163 matches LeCry averages K/R 0.65, ADR 75.1 and a rating of 0.93. Biggest strength: Utility damage per round at 7.4, better than 95% of level 7 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 7 players. Averages 14.1 kills per match with 40% headshots. The strongest map is Ancient with a 70% win rate in 27 matches. In 42 of 163 matches the rating was 1.10 or higher (26%), in 81 it was below 0.90. In 135 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 0.95. LeCry loses the most ELO on Mirage (−138 ELO, win rate 47%). Things go best on Dust 2 (+57 ELO, win rate 53%). Match no. 3 of the day goes best: 63% win rate, −13 ELO. Improved over the last three months: Headshots +4 pp, ELO +280. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.92, ADR at 75.3. Last 30 days: 67 matches, win rate 52%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.