LaysS

Russia
On FACEIT since 2019 93 matches tracked 81 matches in 30 days
ELO ▲ 156
2,582
30-day peak: 2,631
Rank EU
#39,644
Russia #11,434 in Russia
Last updated:

How does LaysS play?

Rating 1.20 K/R 0.84 ADR 90.1 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 93 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 35% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

58% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 58%+19 pp · Ø 39% better than 99%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.22+0.18 · Ø 1.04 better than 90%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.2%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 68%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 96%
MVPs per match 3.0+0.6 · Ø 2.4 better than 95%
4Ks and aces 22x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 45%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether LaysS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 81 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
24 matches · 54% win rate

LaysS loses the most ELO from match 5 of the day: ±0 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 1.98 · Anubis

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
50% better than 39%
0.88 better than 92%
94.0 better than 93%
1.22 better than 91%
53% of 142 duels better than 57%
54% of 13 situations better than 87%
Dust 224
63% better than 84%
0.73 better than 41%
81.8 better than 52%
1.07 better than 57%
54% of 93 duels better than 61%
80% of 10 situations better than 99%
Ancient15
73% better than 97%
0.96 better than 99%
99.7 better than 98%
1.38 better than 99%
52% of 61 duels better than 47%
50% of 8 situations better than 79%
Anubis12
50% -
0.80 -
87.4 -
1.14-
59% of 56 duels -
29% of 7 situations -
Inferno9
56% -
0.75 -
81.1 -
1.13-
59% of 22 duels -
75% of 4 situations -
Nuke5
80% -
1.00 -
102.9 -
1.49-
64% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How LaysS plays

Across 93 matches LaysS averages K/R 0.84, ADR 90.1 and a rating of 1.20. Biggest strength: Clutch 1v1 won at 58%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 53% headshots. The strongest map is Ancient with a 73% win rate in 15 matches. In 58 of 93 matches the rating was 1.10 or higher (62%), in 21 it was below 0.90. In 81 matches with detailed stats: 22 4Ks and 2 aces. LaysS loses the most ELO from match 5 of the day (±0 ELO, win rate 54%). Last 30 days: 81 matches, win rate 59%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.