LavL

Russia
On FACEIT since 2014 280 matches tracked 42 matches in 30 days
ELO ▼ 12
3,518
30-day peak: 3,557
Rank EU ▲ 16 places
#979
Russia #283 in Russia
30 days · prev. #995 · best #843
Last updated:

How does LavL play?

Rating 1.21 (from 245 matches) K/R 0.86 ADR 89.1 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 285 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 35% good 1.10 to 1.29 24% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

3,500+ ELO

Compared with 1,082 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (12%).

Rounds with first kill 17%+5 pp · Ø 12% better than 96%
Opening duels won 58%+4 pp · Ø 54% better than 75%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 69%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so clearly above the average (1.12).

Headshot rate 49%−5 pp · Ø 54% better than 25%
AWP share of kills 36%+23 pp · Ø 13% better than 91%
K/D 1.26+0.14 · Ø 1.12 better than 78%
Pistol kills per match 3.2
Knife kills 6 in 285 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so clearly above the average (14.2%).

2K rounds 15.6%+1.4 pp · Ø 14.2% better than 73%
3K rounds 5.2%+0.5 pp · Ø 4.7% better than 67%
MVPs per match 2.8+0.3 · Ø 2.5 better than 67%
4Ks and aces 64x 4K, 11 aces in 245 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.3−1.6 · Ø 3.9 better than 6%
Enemies flashed per round 0.35+0.01 · Ø 0.34 better than 51%
Deaths per round 68%−2 pp · Ø 70% better than 62%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +12 pp, ELO +374
= Stayed the same
K/R at 0.86, ADR at 88.8, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.86 (at the start 0.87). Clearly above the average (0.78).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −120 ELO
33 matches · 52% win rate
On Dust 2 −103 ELO
113 matches · 54% win rate
Between 12:00 and 18:00 −195 ELO, win rate 53%
On Tuesdays −77 ELO, win rate 45%

LavL loses the most ELO on Mirage: −120 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Anubis
  2. Highest rating in a match: 2.75 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2113
54% better than 34%
0.89 better than 81%
92.3 better than 77%
1.27 better than 82%
59% of 709 duels better than 71%
39% of 57 situations better than 46%
Nuke44
55% better than 47%
0.86 better than 84%
87.0 better than 70%
1.21 better than 85%
56% of 298 duels better than 67%
42% of 26 situations better than 59%
Cache37
73% -
0.90 -
92.9 -
1.29-
66% of 201 duels -
50% of 18 situations -
Mirage33
52% better than 26%
0.80 better than 46%
85.0 better than 41%
1.12 better than 45%
61% of 180 duels better than 84%
48% of 31 situations better than 76%
Anubis25
64% better than 71%
0.81 better than 60%
85.5 better than 51%
1.14 better than 56%
56% of 172 duels better than 58%
33% of 12 situations better than 37%
Inferno23
61% better than 73%
0.81 better than 80%
84.0 better than 65%
1.14 better than 77%
57% of 106 duels better than 76%
20% of 10 situations better than 15%
Ancient10
50% -
0.70 -
77.8 -
1.02-
58% of 36 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LavL plays

Across 280 matches LavL averages K/R 0.86 and ADR 89.1; the rating across the 245 rated matches is 1.21. Biggest strength: Rounds with first kill at 17%, better than 96% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 · 3,500+ ELO players. Averages 18.6 kills per match with 49% headshots. The strongest map is Cache with a 73% win rate in 37 matches. In 182 of 285 matches the rating was 1.10 or higher (64%), in 59 it was below 0.90. In 245 matches with detailed stats: 64 4Ks and 11 aces. Best month by rating: August 2026 at 1.24. LavL loses the most ELO on Mirage (−120 ELO, win rate 52%). Things go best on Cache (+139 ELO, win rate 73%). Improved over the last three months: Win rate +12 pp, ELO +374. Unchanged in recent months: K/R at 0.86, ADR at 88.8, Headshots at 49%. Last 30 days: 42 matches, win rate 48%, net ELO −112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.