Lauryzo

Lithuania
On FACEIT since 2020 176 matches tracked 44 matches in 30 days
ELO ▲ 273
2,912
30-day peak: 3,002
Rank EU ▼ 2,868 places
#11,572
Lithuania #123 in Lithuania
30 days · prev. #8,704 · best #8,704
Last updated:
Next update possible in 6m 33s

How does Lauryzo play?

Rating 1.06 K/R 0.74 ADR 79.5 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 176 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 19%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 67%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 2.6
Knife kills 5 in 176 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 64%
3K rounds 4.0%−0.3 pp · Ø 4.3% better than 39%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 19x 4K, 3 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 75%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.09, Rating +0.09, ADR +8.0, Win rate +6 pp, ELO +489
= Stayed the same
Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.77 (at the start 0.68). Just above the average (0.75).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −118 ELO
32 matches · 34% win rate
On Ancient −30 ELO
29 matches · 59% win rate
Between 18:00 and 24:00 −147 ELO, win rate 40%
On Wednesdays +4 ELO, win rate 46%

Lauryzo loses the most ELO from match 5 of the day: −118 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Dust 2
  2. Most kills in a match: 37 · Cache
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
56% better than 62%
0.73 better than 38%
78.4 better than 32%
1.05 better than 48%
58% of 283 duels better than 82%
35% of 37 situations better than 38%
Dust 232
66% better than 89%
0.76 better than 53%
80.3 better than 42%
1.11 better than 65%
58% of 137 duels better than 80%
26% of 23 situations better than 18%
Ancient29
59% better than 68%
0.72 better than 33%
74.8 better than 15%
1.05 right on the average
50% of 117 duels better than 37%
46% of 24 situations better than 71%
Anubis24
33% better than 4%
0.74 better than 43%
81.7 better than 49%
1.03 better than 40%
51% of 122 duels better than 42%
41% of 22 situations better than 56%
Cache15
53% better than 37%
0.85 better than 75%
91.2 better than 75%
1.18 better than 68%
59% of 83 duels better than 74%
75% of 8 situations better than 97%
Inferno10
30% -
0.63 -
73.4 -
0.89-
43% of 30 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lauryzo plays

Across 176 matches Lauryzo averages K/R 0.74, ADR 79.5 and a rating of 1.06. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Dust 2 with a 66% win rate in 32 matches. In 74 of 176 matches the rating was 1.10 or higher (42%), in 59 it was below 0.90. In 111 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: September 2026 at 1.11. Lauryzo loses the most ELO from match 5 of the day (−118 ELO, win rate 34%). Things go best in match 2 of the day (+30 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +30 ELO. Improved over the last three months: K/R +0.09, Rating +0.09, ADR +8.0, Win rate +6 pp, ELO +489. Unchanged in recent months: Headshots at 54%. Last 30 days: 44 matches, win rate 57%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.