Latarowsky

Russia
On FACEIT since 2024 209 matches tracked 89 matches in 30 days
ELO ▲ 260
2,380
30-day peak: 2,380
Rank EU
#78,092
Russia #22,096 in Russia
Last updated:

How does Latarowsky play?

Rating 1.00 (from 159 matches) K/R 0.69 ADR 76.6 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 159 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 33% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 1.9
Zeus kills1 in 209 matches
Knife kills 5 in 209 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 22%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 7x 4K, 3 aces in 119 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 83%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 77.5, Headshots at 44%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −74 ELO
29 matches · 45% win rate
On Nuke −31 ELO
23 matches · 65% win rate
Between 0:00 and 6:00 +1 ELO, win rate 45%
On Saturdays −31 ELO, win rate 32%

Latarowsky loses the most ELO in match 3 of the day: −74 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 1.94 · Mirage

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
53% better than 54%
0.68 better than 21%
77.6 better than 30%
1.00 better than 37%
54% of 132 duels better than 66%
38% of 26 situations right on the average
Ancient45
58% better than 71%
0.72 better than 37%
80.5 better than 42%
1.07 better than 62%
58% of 119 duels better than 80%
48% of 31 situations better than 74%
Dust 239
38% better than 10%
0.66 better than 13%
71.0 better than 7%
0.93 better than 15%
45% of 118 duels better than 18%
56% of 18 situations better than 89%
Anubis35
43% better than 20%
0.69 better than 24%
76.5 better than 24%
0.99 better than 33%
55% of 60 duels better than 68%
63% of 8 situations better than 92%
Nuke23
65% better than 80%
0.66 better than 9%
73.2 better than 10%
0.96 better than 20%
53% of 49 duels right on the average
45% of 11 situations better than 64%
Inferno10
40% -
0.72 -
81.6 -
1.08-
68% of 19 duels -
0% of 2 situations -
Cache3
67% -
0.74 -
82.0 -
0.96-
64% of 14 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Latarowsky plays

Across 209 matches Latarowsky averages K/R 0.69 and ADR 76.6; the rating across the 159 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 44% headshots. The strongest map is Nuke with a 65% win rate in 23 matches. In 52 of 159 matches the rating was 1.10 or higher (33%), in 54 it was below 0.90. In 119 matches with detailed stats: 7 4Ks and 3 aces. Best month by rating: July 2026 at 1.07. Latarowsky loses the most ELO in match 3 of the day (−74 ELO, win rate 45%). Things go best in match 1 of the day (+84 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +84 ELO. Improved over the last three months: Win rate +8 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 77.5, Headshots at 44%. Last 30 days: 89 matches, win rate 53%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.