Lasting-

KR
On FACEIT since 2014 398 matches tracked 118 matches in 30 days
ELO ▲ 147
2,641
30-day peak: 2,641
Rank NA ▲ 447 places
#954
#12 in KR
30 days · before #1,401 · best #845
Last updated:

How does Lasting- play?

Rating 1.00 (from 162 matches) K/R 0.74 ADR 83.1 from 398 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 162 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 10% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (357 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 4%−7 pp better than 24%
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.9
Knife kills 7 in 398 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 51%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.30.0 level
4Ks and aces 62x 4K, 7 aces in 357 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.59+0.29 better than 97%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, ADR +4.9, Win rate +13 pp, ELO +215
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.71).

Patterns

From the last 398 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −174 ELO
114 matches · 48% wins
On Sundays +27 ELO, win rate 44%

Lasting- loses the most ELO on Mirage: −174 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.53 · Dust 2
  3. Recorded match no. 250 · Cache
  4. Longest win streak: 5 wins in a row · Vertigo

Maps in detail

from the last 398 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
48% better than 35%
0.73 better than 43%
82.6 better than 59%
0.95 better than 23%
50% of 562 duels better than 41%
48% of 64 situations better than 79%
Dust 2106
55% better than 60%
0.76 better than 60%
83.8 better than 67%
1.04 level
51% of 426 duels level
44% of 48 situations better than 68%
Ancient53
49% better than 37%
0.74 better than 46%
84.9 better than 67%
1.04 better than 53%
49% of 331 duels better than 37%
42% of 33 situations better than 65%
Anubis40
43% better than 18%
0.76 better than 60%
85.9 better than 75%
0.97 better than 24%
52% of 236 duels better than 53%
50% of 16 situations better than 77%
Cache36
50% -
0.72 -
80.1 -
1.02-
46% of 168 duels -
31% of 16 situations -
Inferno32
47% better than 25%
0.73 better than 41%
81.1 better than 47%
0.93 better than 20%
51% of 162 duels better than 41%
71% of 7 situations better than 97%
Nuke13
38% -
0.67 -
79.2 -
1.09-
40% of 81 duels -
50% of 4 situations -
Vertigo4
25% -
0.74 -
79.7 -
0.72-
56% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lasting- plays

Across 398 matches Lasting- averages K/R 0.74 and ADR 83.1; the rating across the 162 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 45%. That is better than 84% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 20% of players on level 10. On average 16.2 kills per match, 45% of them headshots. The strongest map is Dust 2 with a 55% win rate in 106 matches. In 51 of 162 matches the rating was 1.10 or higher (31%), in 77 it was below 0.90. In 357 matches with detailed stats: 62 4Ks and 7 aces. Best month by rating: October 2026 at 1.04. Lasting- loses the most ELO on Mirage (−174 ELO, win rate 48%). Things go best on Dust 2 (+125 ELO, win rate 55%). Improved over the last three months: K/R +0.04, ADR +4.9, Win rate +13 pp, ELO +215. Got weaker: Headshots −3 pp. Last 30 days: 118 matches, win rate 50%, ELO balance +41.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.