LastRound_

Russia
90 matches tracked
Last updated:

How does LastRound_ play?

Rating 1.09 (from 40 matches) K/R 0.79 ADR 82.6 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average.
AWPerEntry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 49%−2 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 96%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 26%+14 pp · Ø 12% better than 92%
K/D 1.06+0.02 · Ø 1.04 better than 57%
Pistol kills per match 3.1
Knife kills 2 in 90 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.2%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 32%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 97%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 10x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 27%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.79, ADR at 82.3
▼ Got worse
Win rate −14 pp

Aug to Sep 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
30 matches · 37% win rate
In match 1 of the day −21 ELO
25 matches · 32% win rate
Between 12:00 and 18:00 −21 ELO, win rate 33%
On Saturdays −25 ELO, win rate 25%

LastRound_ loses the most ELO on Mirage: −25 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Anubis
  2. Most kills in a match: 46 · Dust 2
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
33% better than 3%
0.78 better than 68%
84.9 better than 70%
1.10-
51% of 109 duels better than 46%
60% of 10 situations better than 93%
Mirage30
37% better than 6%
0.79 better than 72%
80.2 better than 46%
1.08-
43% of 49 duels better than 10%
40% of 5 situations better than 58%
Anubis10
50% -
0.92 -
91.7 -
1.32-
55% of 38 duels -
20% of 5 situations -
Ancient8
63% -
0.74 -
81.2 -
0.76-
46% of 13 duels -
0% of 1 situations -
Inferno7
14% -
0.62 -
65.9 -
0.79-
33% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How LastRound_ plays

Across 90 matches LastRound_ averages K/R 0.79 and ADR 82.6; the rating across the 40 rated matches is 1.09. Biggest strength: 3K rounds at 6.3%, better than 97% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · all ELO ranges players. Averages 17.3 kills per match with 50% headshots. The strongest map is Anubis with a 50% win rate in 10 matches. In 18 of 40 matches the rating was 1.10 or higher (45%), in 13 it was below 0.90. In 40 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: August 2026 at 1.21. LastRound_ loses the most ELO on Mirage (−25 ELO, win rate 37%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −14 pp. Unchanged in recent months: K/R at 0.79, ADR at 82.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.