Larsinger

Sweden
On FACEIT since 2016 184 matches tracked 37 matches in 30 days
ELO ▲ 141
2,228
30-day peak: 2,285
Rank EU
#124,453
Sweden #3,251 in Sweden
Last updated:

How does Larsinger play?

Rating 0.83 (from 164 matches) K/R 0.59 ADR 67.6 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 164 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 41%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so well below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.81−0.21 · Ø 1.02 better than 1%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 10.8%−2.5 pp · Ø 13.3% better than 4%
3K rounds 2.3%−1.8 pp · Ø 4.1% better than 2%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 5x 4K, 1 ace in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +3 pp, ELO +205
= Stayed the same
K/R at 0.59, Rating at 0.84, ADR at 67.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: October 2026 with 0.64. Last 3 months unchanged at 0.59. Well below the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −162 ELO
22 matches · 32% win rate
On Nuke −155 ELO
29 matches · 48% win rate
Between 0:00 and 6:00 +69 ELO, win rate 45%

Larsinger loses the most ELO in match 4 of the day: −162 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Vertigo
  2. Highest rating in a match: 1.71 · Inferno
  3. Most kills in a match: 24 · Inferno

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
59% better than 78%
0.59 better than 2%
65.2 better than 2%
0.86 better than 6%
44% of 108 duels better than 14%
33% of 18 situations better than 36%
Inferno37
54% better than 54%
0.61 better than 4%
69.3 better than 5%
0.87 better than 7%
41% of 112 duels better than 7%
43% of 14 situations better than 66%
Ancient33
39% better than 12%
0.59 better than 2%
69.5 better than 4%
0.78 better than 1%
38% of 108 duels better than 1%
53% of 17 situations better than 85%
Nuke29
48% better than 33%
0.56 better than 1%
65.1 better than 1%
0.78 better than 1%
40% of 68 duels better than 4%
8% of 13 situations better than 3%
Vertigo16
81% -
0.63 -
71.7 -
0.92-
45% of 56 duels -
29% of 7 situations -
Anubis14
50% -
0.59 -
68.7 -
0.84-
48% of 58 duels -
0% of 7 situations -
Cache6
17% -
0.52 -
67.8 -
0.67-
35% of 20 duels -
0% of 1 situations -
Dust 25
40% -
0.51 -
63.0 -
0.69-
33% of 9 duels -
0% of 1 situations -
Overpass3
67% -
0.55 -
62.3 -
1.12-
75% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Larsinger plays

Across 184 matches Larsinger averages K/R 0.59 and ADR 67.6; the rating across the 164 rated matches is 0.83. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.83, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.6 kills per match with 51% headshots. The strongest map is Vertigo with a 81% win rate in 16 matches. In 33 of 164 matches the rating was 1.10 or higher (20%), in 93 it was below 0.90. In 115 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: October 2026 at 0.92. Larsinger loses the most ELO in match 4 of the day (−162 ELO, win rate 32%). Things go best in match 3 of the day (+162 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +162 ELO. Improved over the last three months: Headshots +5 pp, Win rate +3 pp, ELO +205. Unchanged in recent months: K/R at 0.59, Rating at 0.84, ADR at 67.5. Last 30 days: 37 matches, win rate 57%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.