Lantii1

Kosovo
233 matches tracked 58 matches in 30 days
ELO ▲ 205
2,105
30-day peak: 2,105
Rank EU
#179,325
Kosovo #1,678 in Kosovo
Last updated:

How does Lantii1 play?

Rating 1.01 K/R 0.73 ADR 79.1 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 233 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.7
Knife kills 4 in 233 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 49x 4K, 2 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, ELO +178
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 79.2, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −55 ELO
20 matches · 55% win rate
On Dust 2 −26 ELO
60 matches · 47% win rate
Between 0:00 and 6:00 +28 ELO, win rate 43%
On Saturdays +27 ELO, win rate 36%

Lantii1 loses the most ELO on Inferno: −55 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
47% better than 33%
0.75 better than 55%
79.9 better than 44%
1.03 right on the average
49% of 214 duels better than 37%
39% of 31 situations better than 55%
Mirage60
45% better than 28%
0.72 better than 42%
78.8 better than 42%
0.98 better than 35%
51% of 281 duels right on the average
44% of 25 situations better than 67%
Ancient49
55% better than 59%
0.76 better than 58%
80.0 better than 41%
1.05 better than 58%
54% of 188 duels better than 66%
34% of 35 situations better than 41%
Anubis28
50% better than 43%
0.71 better than 35%
80.4 better than 47%
0.96 better than 25%
49% of 122 duels better than 36%
25% of 12 situations better than 21%
Inferno20
55% better than 56%
0.69 better than 31%
75.9 better than 27%
0.97 better than 30%
40% of 75 duels better than 6%
36% of 14 situations right on the average
Nuke11
55% -
0.78 -
80.5 -
1.07-
56% of 57 duels -
38% of 8 situations -
Cache4
25% -
0.61 -
62.8 -
0.81-
47% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lantii1 plays

Across 233 matches Lantii1 averages K/R 0.73, ADR 79.1 and a rating of 1.01. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 54% headshots. The strongest map is Ancient with a 55% win rate in 49 matches. In 84 of 233 matches the rating was 1.10 or higher (36%), in 96 it was below 0.90. In 192 matches with detailed stats: 49 4Ks and 2 aces. Best month by rating: October 2026 at 1.04. Lantii1 loses the most ELO on Inferno (−55 ELO, win rate 55%). Things go best on Mirage (+111 ELO, win rate 45%). Match no. 4 of the day goes best: 66% win rate, −28 ELO. Improved over the last three months: Headshots +7 pp, ELO +178. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 79.2, Win rate at 49%. Last 30 days: 58 matches, win rate 48%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.