Lantanoid7

Russia
On FACEIT since 2025 149 matches tracked 30 matches in 30 days
ELO ▼ 107
2,192
30-day peak: 2,299
Rank EU
#138,574
Russia #39,461 in Russia
Last updated:

How does Lantanoid7 play?

Rating 1.00 K/R 0.71 ADR 76.2 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 149 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 46%+35 pp · Ø 11% better than 99%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 3.0
Knife kills 3 in 149 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 23x 4K, 6 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.08, Win rate +4 pp
= Stayed the same
ADR at 76.4, ELO at 2,225
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −75 ELO
41 matches · 46% win rate
On Anubis −25 ELO
23 matches · 43% win rate
Between 12:00 and 18:00 +18 ELO, win rate 46%
On Fridays +43 ELO, win rate 39%

Lantanoid7 loses the most ELO in match 2 of the day: −75 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.40 · Mirage

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
57% better than 70%
0.72 better than 42%
76.1 better than 27%
1.03 better than 53%
64% of 241 duels better than 98%
38% of 26 situations right on the average
Dust 235
57% better than 69%
0.76 better than 60%
80.2 better than 46%
1.08 better than 66%
60% of 167 duels better than 90%
38% of 21 situations right on the average
Ancient25
52% right on the average
0.69 better than 24%
74.9 better than 17%
0.92 better than 14%
51% of 107 duels right on the average
20% of 20 situations better than 10%
Anubis23
43% better than 21%
0.63 better than 7%
72.5 better than 10%
0.87 better than 5%
49% of 128 duels better than 36%
27% of 11 situations better than 26%
Nuke6
50% -
0.81 -
78.1 -
1.20-
63% of 32 duels -
25% of 4 situations -
Cache5
0% -
0.57 -
66.8 -
0.69-
39% of 23 duels -
25% of 4 situations -
Inferno4
25% -
0.73 -
81.0 -
1.08-
56% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Lantanoid7 plays

Across 149 matches Lantanoid7 averages K/R 0.71, ADR 76.2 and a rating of 1.00. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 45% headshots. The strongest map is Mirage with a 57% win rate in 51 matches. In 55 of 149 matches the rating was 1.10 or higher (37%), in 61 it was below 0.90. In 128 matches with detailed stats: 23 4Ks and 6 aces. Best month by rating: October 2026 at 1.03. Lantanoid7 loses the most ELO in match 2 of the day (−75 ELO, win rate 46%). Things go best on Mirage (+43 ELO, win rate 57%). Improved over the last three months: K/R +0.06, Rating +0.08, Win rate +4 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 76.4, ELO at 2,225. Last 30 days: 30 matches, win rate 50%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.