LaniObvy

Finland
On FACEIT since 2014 185 matches tracked 78 matches in 30 days
ELO ▲ 322
2,334
30-day peak: 2,336
Rank EU
#90,017
Finland #2,564 in Finland
Last updated:

How does LaniObvy play?

Rating 1.03 K/R 0.73 ADR 79.5 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 185 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 20%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 28x 4K, 3 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +500
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 79.4
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −34 ELO
28 matches · 50% win rate
On Ancient −24 ELO
32 matches · 47% win rate
Between 12:00 and 18:00 −82 ELO, win rate 49%
On Fridays +85 ELO, win rate 48%

LaniObvy loses the most ELO in match 3 of the day: −34 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Inferno
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
58% better than 73%
0.69 better than 25%
78.5 better than 36%
1.01 better than 41%
48% of 177 duels better than 30%
40% of 35 situations better than 57%
Ancient32
47% better than 32%
0.66 better than 11%
76.9 better than 26%
0.93 better than 16%
47% of 100 duels better than 25%
33% of 21 situations better than 38%
Dust 231
55% better than 62%
0.74 better than 48%
81.4 better than 51%
1.06 better than 56%
48% of 135 duels better than 31%
38% of 16 situations right on the average
Nuke24
42% better than 14%
0.75 better than 46%
77.6 better than 25%
1.07 better than 53%
49% of 65 duels better than 30%
50% of 18 situations better than 76%
Inferno17
53% better than 45%
0.79 better than 65%
83.4 better than 55%
1.06 right on the average
54% of 46 duels right on the average
44% of 9 situations better than 65%
Anubis16
75% better than 98%
0.79 better than 70%
84.1 better than 64%
1.10 better than 69%
48% of 66 duels better than 31%
45% of 11 situations better than 65%
Cache13
77% -
0.75 -
78.3 -
1.13-
53% of 45 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LaniObvy plays

Across 185 matches LaniObvy averages K/R 0.73, ADR 79.5 and a rating of 1.03. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 51% headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 71 of 185 matches the rating was 1.10 or higher (38%), in 72 it was below 0.90. In 156 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: May 2026 at 1.16. LaniObvy loses the most ELO in match 3 of the day (−34 ELO, win rate 50%). Things go best on Mirage (+90 ELO, win rate 58%). Match no. 2 of the day goes best: 61% win rate, +60 ELO. Improved over the last three months: Win rate +4 pp, ELO +500. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 79.4. Last 30 days: 78 matches, win rate 58%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.