Lampalot

USA
On FACEIT since 2014 299 matches tracked 83 matches in 30 days
ELO ▲ 74
2,423
30-day peak: 2,619
Rank NA ▼ 925 places
#2,062
USA #1,109 in USA
30 days · prev. #1,137 · best #1,033
Last updated:

How does Lampalot play?

Rating 1.02 K/R 0.72 ADR 78.7 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 299 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.8
Knife kills 6 in 299 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 21%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 4 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so clearly above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.4 · Ø 4.2 better than 67%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.09, Rating −0.14, ADR −7.3, Win rate −12 pp, ELO −155

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.69 (at the start 0.78). Clearly below the average (0.74).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −73 ELO
44 matches · 57% win rate
On Cache −10 ELO
35 matches · 51% win rate
On Wednesdays +95 ELO, win rate 47%

Lampalot loses the most ELO on Ancient: −73 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.15 · Ancient
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
52% right on the average
0.69 better than 25%
77.1 better than 30%
0.97 better than 27%
45% of 311 duels better than 17%
44% of 55 situations better than 70%
Dust 276
54% better than 59%
0.72 better than 38%
77.8 better than 31%
1.01 better than 39%
48% of 287 duels better than 30%
31% of 58 situations better than 34%
Ancient44
57% better than 66%
0.70 better than 27%
76.0 better than 21%
1.01 better than 41%
49% of 183 duels better than 35%
50% of 26 situations better than 80%
Cache35
51% -
0.74 -
84.1 -
1.05-
53% of 182 duels -
35% of 17 situations -
Anubis31
45% better than 27%
0.74 better than 46%
80.0 better than 43%
1.08 better than 63%
48% of 123 duels better than 26%
24% of 21 situations better than 19%
Inferno15
73% better than 95%
0.77 better than 57%
75.9 better than 19%
1.17 better than 76%
56% of 34 duels better than 62%
69% of 13 situations better than 98%
Nuke12
42% -
0.82 -
90.9 -
1.17-
65% of 52 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lampalot plays

Across 299 matches Lampalot averages K/R 0.72, ADR 78.7 and a rating of 1.02. Averages 16.0 kills per match with 51% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 122 of 299 matches the rating was 1.10 or higher (41%), in 112 it was below 0.90. In 203 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: July 2026 at 1.12. Lampalot loses the most ELO on Ancient (−73 ELO, win rate 57%). Things go best on Anubis (+65 ELO, win rate 45%). Got weaker: K/R −0.09, Rating −0.14, ADR −7.3, Win rate −12 pp, ELO −155. Unchanged in recent months: Headshots at 51%. Last 30 days: 83 matches, win rate 51%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.