Lamenters

Zimbabwe
42 matches tracked
Last updated:

How does Lamenters play?

Rating 0.99 K/R 0.73 ADR 77.4 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 8

Compared with 1,256 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 49%−2 pp · Ø 51% better than 41%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 93%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 43%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 37%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 3x 4K, 2 aces in 22 matches

Utility and deaths

Weakness
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 21%−15 pp · Ø 36% better than 1%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 4%
Enemies flashed per round 0.06−0.21 · Ø 0.27 better than 2%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 76.2
▼ Got worse
Headshots −5 pp, Win rate −25 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.73).

Patterns

Soon this shows where Lamenters loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 12 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Anubis
  2. Highest rating in a match: 1.64 · Anubis
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis12
58% -
0.70 -
77.3 -
0.96-
56% of 50 duels -
25% of 4 situations -
Mirage10
60% -
0.78 -
82.8 -
1.09-
43% of 35 duels -
50% of 4 situations -
Dust 29
67% -
0.78 -
78.7 -
1.11-
42% of 33 duels -
44% of 9 situations -
Ancient4
50% -
0.73 -
65.8 -
0.98-
38% of 13 duels -
100% of 1 situations -
Inferno4
75% -
0.71 -
74.1 -
0.89-
67% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lamenters plays

Across 42 matches Lamenters averages K/R 0.73, ADR 77.4 and a rating of 0.99. Biggest strength: Headshot rate at 57%, better than 93% of level 8 players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 8 players. Averages 15.9 kills per match with 57% headshots. The strongest map is Mirage with a 60% win rate in 10 matches. In 14 of 42 matches the rating was 1.10 or higher (33%), in 16 it was below 0.90. In 22 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. Got weaker: Headshots −5 pp, Win rate −25 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 76.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.