Lakilone

Serbia
159 matches tracked 51 matches in 30 days
Last updated:

How does Lakilone play?

Rating 0.91 K/R 0.68 ADR 81.7 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 159 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−6 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 37%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 32%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 16%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 42%−3 pp · Ø 45% better than 33%
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 0.88−0.12 · Ø 1.00 better than 15%
Pistol kills per match 1.8
Knife kills 22 in 159 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.0%).

2K rounds 11.8%−1.2 pp · Ø 13.0% better than 22%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 23%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 11x 4K, 2 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

0.73 enemies flashed per round and so well above the average (0.26).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 11.3+7.2 · Ø 4.1 better than 99%
Enemies flashed per round 0.73+0.47 · Ø 0.26 better than 99%
Deaths per round 77%+5 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +7 pp, ELO +227
= Stayed the same
K/R at 0.67, Rating at 0.89, ADR at 80.4
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.67 (at the start 0.69). Slightly below the average (0.72).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −28 ELO
31 matches · 58% win rate
In match 3 of the day −27 ELO
29 matches · 34% win rate
Between 12:00 and 18:00 +112 ELO, win rate 40%

Lakilone loses the most ELO on Anubis: −28 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.08 · Inferno
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
43% better than 27%
0.70 better than 43%
83.1 better than 77%
0.93 better than 29%
47% of 265 duels better than 33%
38% of 16 situations right on the average
Mirage37
43% better than 27%
0.64 better than 15%
78.8 better than 49%
0.84 better than 8%
42% of 208 duels better than 12%
40% of 20 situations better than 59%
Anubis31
58% better than 73%
0.72 right on the average
86.1 better than 89%
0.99 right on the average
47% of 166 duels better than 35%
38% of 16 situations right on the average
Inferno26
58% better than 71%
0.67 better than 33%
84.2 better than 77%
0.91 better than 26%
45% of 155 duels better than 26%
50% of 6 situations better than 78%
Nuke10
50% -
0.52 -
61.8 -
0.72-
41% of 37 duels -
40% of 5 situations -
Ancient5
20% -
0.72 -
83.8 -
0.96-
44% of 32 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lakilone plays

Across 159 matches Lakilone averages K/R 0.68, ADR 81.7 and a rating of 0.91. Biggest strength: Utility damage per round at 11.3, better than 99% of level 6 players. Most room to improve: Opening duels won at 44%, better than only 10% of level 6 players. Averages 15.2 kills per match with 42% headshots. The strongest map is Inferno with a 58% win rate in 26 matches. In 38 of 159 matches the rating was 1.10 or higher (24%), in 82 it was below 0.90. In 98 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: July 2026 at 0.93. Lakilone loses the most ELO on Anubis (−28 ELO, win rate 58%). Things go best in match 1 of the day (+76 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +76 ELO. Improved over the last three months: Win rate +7 pp, ELO +227. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.89, ADR at 80.4. Last 30 days: 51 matches, win rate 53%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.