Laitynio

Netherlands
164 matches tracked 123 matches in 30 days
Last updated:

How does Laitynio play?

Rating 1.23 (from 143 matches) K/R 0.87 ADR 96.7 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 143 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerClutcherMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

3.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 3.5+1.9 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (49%).

Headshot rate 35%−14 pp · Ø 49% better than 2%
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 1.27+0.27 · Ø 1.00 better than 98%
Pistol kills per match 3.1
Knife kills 12 in 164 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.2%).

2K rounds 16.1%+2.9 pp · Ø 13.2% better than 97%
3K rounds 5.8%+1.9 pp · Ø 3.9% better than 96%
MVPs per match 2.8+0.6 · Ø 2.2 better than 94%
4Ks and aces 33x 4K, 8 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 65%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 10%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.86, ADR at 96.2
▼ Got worse
Win rate −3 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.99. Last 3 months: 0.86 (at the start 0.88). Well above the average (0.73).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
40 matches · 45% win rate
In match 1 of the day +19 ELO
29 matches · 38% win rate
Between 18:00 and 24:00 −2 ELO, win rate 47%

Laitynio loses the most ELO on Dust 2: −22 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Most kills in a match: 51 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
65% better than 91%
0.86 better than 94%
95.9 better than 98%
1.24 better than 96%
61% of 212 duels better than 94%
46% of 46 situations better than 72%
Dust 240
45% better than 32%
0.82 better than 88%
93.6 better than 95%
1.16 better than 88%
54% of 159 duels better than 71%
34% of 44 situations better than 42%
Ancient31
52% right on the average
0.94 better than 98%
104.4 better than 99%
1.35 better than 99%
62% of 112 duels better than 96%
34% of 38 situations better than 42%
Inferno12
58% -
0.84 -
96.8 -
1.13-
56% of 41 duels -
20% of 5 situations -
Nuke9
44% -
0.94 -
99.5 -
1.38-
63% of 32 duels -
50% of 10 situations -
Anubis7
43% -
0.91 -
97.1 -
1.12-
64% of 28 duels -
25% of 8 situations -
Cache3
33% -
0.57 -
61.4 -
0.82-
67% of 6 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Laitynio plays

Across 164 matches Laitynio averages K/R 0.87 and ADR 96.7; the rating across the 143 rated matches is 1.23. Biggest strength: Damage per round (ADR) at 96.7, better than 99% of level 9 players. Most room to improve: Headshot rate at 35%, better than only 2% of level 9 players. Averages 19.2 kills per match with 35% headshots. The strongest map is Mirage with a 65% win rate in 62 matches. In 85 of 143 matches the rating was 1.10 or higher (59%), in 29 it was below 0.90. In 143 matches with detailed stats: 33 4Ks and 8 aces. Best month by rating: September 2026 at 1.43. Laitynio loses the most ELO on Dust 2 (−22 ELO, win rate 45%). Things go best on Mirage (+122 ELO, win rate 65%). Match no. 2 of the day goes best: 70% win rate, +27 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.86, ADR at 96.2. Last 30 days: 123 matches, win rate 51%, net ELO +179.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.