Laiserg

USA
On FACEIT since 2019 153 matches tracked 67 matches in 30 days
Last updated:

How does Laiserg play?

Rating 1.03 K/R 0.75 ADR 80.5 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 153 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.4
Zeus kills1 in 153 matches
Knife kills 1 in 153 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 65%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 22x 4K, 3 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.15, ADR +5.1, Win rate +22 pp, ELO +75
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.76 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −88 ELO
20 matches · 25% win rate
On Ancient −15 ELO
25 matches · 44% win rate
On Mondays −38 ELO, win rate 35%

Laiserg loses the most ELO in match 4 of the day: −88 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.23 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
37% better than 8%
0.75 better than 57%
80.9 better than 53%
1.03 better than 53%
54% of 192 duels better than 69%
37% of 27 situations better than 47%
Dust 240
45% better than 28%
0.78 better than 70%
85.3 better than 71%
1.07 better than 63%
55% of 198 duels better than 71%
22% of 23 situations better than 13%
Ancient25
44% better than 24%
0.69 better than 24%
74.8 better than 17%
0.95 better than 23%
47% of 75 duels better than 27%
28% of 18 situations better than 24%
Anubis17
53% right on the average
0.72 better than 41%
76.5 better than 25%
1.05 better than 57%
57% of 56 duels better than 81%
33% of 9 situations better than 39%
Nuke11
45% -
0.85 -
87.6 -
1.11-
67% of 42 duels -
55% of 11 situations -
Inferno10
60% -
0.59 -
67.0 -
0.87-
37% of 30 duels -
50% of 4 situations -
Cache6
67% -
0.88 -
87.0 -
1.22-
52% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Laiserg plays

Across 153 matches Laiserg averages K/R 0.75, ADR 80.5 and a rating of 1.03. Biggest strength: Utility hit rate at 39%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 43% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 67 of 153 matches the rating was 1.10 or higher (44%), in 54 it was below 0.90. In 131 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: October 2026 at 1.07. Laiserg loses the most ELO in match 4 of the day (−88 ELO, win rate 25%). Things go best on Mirage (+52 ELO, win rate 37%). Match no. 2 of the day goes best: 51% win rate, −1 ELO. Improved over the last three months: K/R +0.09, Rating +0.15, ADR +5.1, Win rate +22 pp, ELO +75. Got weaker: Headshots −5 pp. Last 30 days: 67 matches, win rate 40%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.