Lahma-

Russia
On FACEIT since 2023 143 matches tracked 60 matches in 30 days
ELO ▲ 174
2,510
30-day peak: 2,510
Rank EU
#51,268
Russia #14,424 in Russia
Last updated:

How does Lahma- play?

Rating 1.14 K/R 0.83 ADR 89.0 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 143 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 8% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 19%+7 pp · Ø 12% better than 81%
K/D 1.13+0.09 · Ø 1.04 better than 75%
Pistol kills per match 2.5
Knife kills 4 in 143 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 82%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 38x 4K, 1 ace in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 6.7+2.6 · Ø 4.1 better than 95%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +759
= Stayed the same
Win rate at 58%
▼ Got worse
K/R −0.06, Rating −0.08, ADR −5.8

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.82 (at the start 0.88). Clearly above the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
49 matches · 49% win rate
In match 3 of the day −38 ELO
25 matches · 44% win rate
Between 12:00 and 18:00 −136 ELO, win rate 52%

Lahma- loses the most ELO on Dust 2: −60 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.43 · Mirage
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
49% better than 36%
0.81 better than 77%
86.3 better than 74%
1.12 better than 72%
56% of 223 duels better than 72%
44% of 27 situations better than 68%
Ancient29
62% better than 79%
0.87 better than 91%
91.4 better than 87%
1.20 better than 89%
55% of 164 duels better than 65%
29% of 17 situations better than 25%
Mirage29
66% better than 92%
0.86 better than 89%
93.2 better than 92%
1.17 better than 85%
55% of 150 duels better than 69%
41% of 17 situations better than 57%
Anubis16
50% better than 40%
0.73 better than 41%
84.1 better than 64%
0.98 better than 27%
48% of 71 duels better than 27%
29% of 7 situations better than 25%
Inferno11
73% -
0.89 -
99.4 -
1.27-
48% of 61 duels -
67% of 6 situations -
Nuke5
60% -
0.70 -
72.5 -
0.89-
46% of 28 duels -
0% of 4 situations -
Cache3
67% -
0.80 -
86.5 -
1.10-
47% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lahma- plays

Across 143 matches Lahma- averages K/R 0.83, ADR 89.0 and a rating of 1.14. Biggest strength: Utility damage per round at 6.7, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 43% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 71 of 143 matches the rating was 1.10 or higher (50%), in 33 it was below 0.90. In 122 matches with detailed stats: 38 4Ks and 1 ace. Best month by rating: July 2026 at 1.20. Lahma- loses the most ELO on Dust 2 (−60 ELO, win rate 49%). Things go best in match 4 of the day (−14 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, −14 ELO. Improved over the last three months: Headshots +2 pp, ELO +759. Got weaker: K/R −0.06, Rating −0.08, ADR −5.8. Unchanged in recent months: Win rate at 58%. Last 30 days: 60 matches, win rate 65%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.