Lahana-

Turkey
251 matches tracked 53 matches in 30 days
Last updated:

How does Lahana- play?

Rating 0.94 K/R 0.70 ADR 82.2 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 251 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 32%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. Higher headshot rate than the level 4 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 44%−4 pp · Ø 48% better than 20%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 52%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (43%).

Headshot rate 53%+10 pp · Ø 43% better than 93%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.91−0.03 · Ø 0.94 better than 40%
Pistol kills per match 1.6

Impact

Average
Damage and big rounds

2.1 MVPs per match and so right on the average (2.1).

2K rounds 12.3%−0.1 pp · Ø 12.4% better than 47%
3K rounds 3.4%−0.2 pp · Ø 3.6% better than 46%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 32x 4K, 4 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

54% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 54%+20 pp · Ø 34% better than 99%
Utility damage per round 6.2+2.6 · Ø 3.6 better than 91%
Enemies flashed per round 0.07−0.16 · Ø 0.23 better than 7%
Deaths per round 77%+4 pp · Ø 73% better than 19%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
ELO +197
= Stayed the same
K/R at 0.70, ADR at 82.1
▼ Got worse
Rating −0.06, Headshots −2 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.70 (at the start 0.73). Just above the average (0.69).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −46 ELO
25 matches · 64% win rate
On Anubis −45 ELO
36 matches · 42% win rate
Between 12:00 and 18:00 −2 ELO, win rate 29%
On Saturdays +62 ELO, win rate 43%

Lahana- loses the most ELO on Cache: −46 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 32 · Ancient
  3. Highest rating in a match: 2.17 · Cache

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
55% better than 75%
0.73 better than 74%
86.6 better than 90%
0.97 better than 57%
43% of 351 duels better than 22%
29% of 42 situations better than 31%
Inferno41
46% better than 34%
0.70 better than 56%
81.3 better than 69%
0.93 better than 46%
43% of 155 duels better than 22%
33% of 18 situations better than 44%
Anubis36
42% better than 26%
0.68 better than 45%
81.9 better than 76%
0.88 better than 27%
47% of 177 duels better than 44%
25% of 16 situations better than 21%
Mirage31
32% better than 7%
0.66 better than 33%
74.9 better than 39%
0.88 better than 25%
42% of 118 duels better than 17%
33% of 15 situations better than 38%
Cache25
64% -
0.68 -
77.6 -
0.95-
46% of 94 duels -
44% of 16 situations -
Ancient21
48% better than 44%
0.71 better than 64%
83.8 better than 84%
0.94 better than 53%
49% of 97 duels better than 56%
42% of 12 situations better than 67%
Nuke12
58% -
0.74 -
82.0 -
0.99-
60% of 55 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lahana- plays

Across 251 matches Lahana- averages K/R 0.70, ADR 82.2 and a rating of 0.94. Biggest strength: Utility hit rate at 54%, better than 99% of level 4 players. Most room to improve: Deaths per round at 77%, better than only 19% of level 4 players. Averages 15.5 kills per match with 53% headshots. The strongest map is Cache with a 64% win rate in 25 matches. In 72 of 251 matches the rating was 1.10 or higher (29%), in 119 it was below 0.90. In 159 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: July 2026 at 0.98. Lahana- loses the most ELO on Cache (−46 ELO, win rate 64%). Things go best on Inferno (+54 ELO, win rate 46%). Match no. 2 of the day goes best: 56% win rate, +23 ELO. Improved over the last three months: ELO +197. Got weaker: Rating −0.06, Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.70, ADR at 82.1. Last 30 days: 53 matches, win rate 40%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.