Lafaard

Netherlands
154 matches tracked 53 matches in 30 days
Last updated:

How does Lafaard play?

Rating 0.90 K/R 0.65 ADR 76.2 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 154 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Weakness
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 10%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.88−0.11 · Ø 0.99 better than 11%
Pistol kills per match 2.4
Knife kills 2 in 154 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 16%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 17%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 15x 4K, 2 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.01 enemies flashed per round and so well below the average (0.27).

Utility hit rate 52%+16 pp · Ø 36% better than 99%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.01−0.26 · Ø 0.27 better than 1%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
Whether Lafaard is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 144 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.69
JulAugSepOct

Best month: October 2026 with 0.69.

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −85 ELO
29 matches · 34% win rate
On Nuke −55 ELO
25 matches · 52% win rate
On Mondays +34 ELO, win rate 33%

Lafaard loses the most ELO in match 3 of the day: −85 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Anubis
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 42 · Inferno

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis39
54% better than 61%
0.66 better than 21%
75.3 better than 28%
0.89 better than 13%
46% of 188 duels better than 26%
24% of 25 situations better than 17%
Ancient38
47% better than 41%
0.63 better than 9%
77.9 better than 38%
0.87 better than 10%
48% of 205 duels better than 34%
50% of 16 situations better than 79%
Nuke25
52% better than 38%
0.61 better than 4%
72.0 better than 13%
0.85 better than 4%
46% of 121 duels better than 21%
67% of 6 situations better than 95%
Inferno19
63% better than 84%
0.72 better than 54%
77.0 better than 40%
1.04 better than 67%
49% of 75 duels better than 38%
20% of 10 situations better than 12%
Mirage15
60% better than 81%
0.58 better than 2%
69.1 better than 7%
0.79 better than 1%
40% of 70 duels better than 7%
33% of 6 situations better than 37%
Cache12
50% -
0.69 -
82.1 -
0.96-
57% of 49 duels -
42% of 12 situations -
Vertigo6
33% -
0.72 -
89.8 -
1.00-
52% of 46 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lafaard plays

Across 154 matches Lafaard averages K/R 0.65, ADR 76.2 and a rating of 0.90. Biggest strength: Utility hit rate at 52%, better than 99% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 10% of level 8 players. Averages 14.3 kills per match with 39% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 36 of 154 matches the rating was 1.10 or higher (23%), in 80 it was below 0.90. In 144 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 0.96. Lafaard loses the most ELO in match 3 of the day (−85 ELO, win rate 34%). Things go best in match 2 of the day (+33 ELO, win rate 62%). Match no. 4 of the day goes best: 65% win rate. Last 30 days: 53 matches, win rate 51%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.