Ladyballin

Canada
110 matches tracked
Last updated:

How does Ladyballin play?

Rating 0.91 K/R 0.64 ADR 71.3 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 106 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 25% very weak below 0.75 27%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 41%−9 pp · Ø 50% better than 3%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 74%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 0.92−0.08 · Ø 1.00 better than 28%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 11.6%−1.4 pp · Ø 13.0% better than 18%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 15%
MVPs per match 1.9−0.3 · Ø 2.2 better than 22%
4Ks and aces 10x 4K, 1 ace in 80 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.6 utility damage per round and so well above the average (4.1).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 8.6+4.5 · Ø 4.1 better than 99%
Enemies flashed per round 0.48+0.22 · Ø 0.26 better than 93%
Deaths per round 70%−2 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.92, ADR at 71.6, Headshots at 45%
▼ Got worse
Win rate −10 pp, ELO −95

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.65 (at the start 0.62). Clearly below the average (0.72).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
30 matches · 47% win rate

Ladyballin loses the most ELO on Dust 2: −29 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Ancient
  2. Longest win streak: 10 wins in a row · Ancient
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
47% better than 40%
0.61 better than 8%
70.3 better than 11%
0.88 better than 15%
33% of 102 duels better than 1%
38% of 26 situations right on the average
Ancient17
65% better than 90%
0.74 better than 66%
74.2 better than 27%
1.06 better than 80%
55% of 42 duels better than 82%
60% of 15 situations better than 93%
Anubis14
50% -
0.57 -
66.0 -
0.79-
48% of 29 duels -
80% of 5 situations -
Cache14
64% -
0.67 -
76.1 -
0.98-
51% of 37 duels -
0% of 5 situations -
Nuke14
43% -
0.66 -
69.9 -
0.90-
53% of 51 duels -
22% of 9 situations -
Inferno10
50% -
0.65 -
78.0 -
0.92-
38% of 32 duels -
40% of 10 situations -
Mirage6
17% -
0.58 -
63.2 -
0.82-
45% of 22 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ladyballin plays

Across 106 matches Ladyballin averages K/R 0.64, ADR 71.3 and a rating of 0.91. Biggest strength: Utility damage per round at 8.6, better than 99% of level 6 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 6 players. Averages 14.8 kills per match with 45% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 27 of 106 matches the rating was 1.10 or higher (25%), in 56 it was below 0.90. In 80 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. Ladyballin loses the most ELO on Dust 2 (−29 ELO, win rate 47%). Things go best in match 1 of the day (+45 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +45 ELO. Got weaker: Win rate −10 pp, ELO −95. Unchanged in recent months: K/R at 0.65, Rating at 0.92, ADR at 71.6, Headshots at 45%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.