Lademad

Denmark
On FACEIT since 2020 187 matches tracked 53 matches in 30 days
ELO ▲ 182
2,439
30-day peak: 2,439
Rank EU
#57,016
Denmark #1,533 in Denmark
Last updated:

How does Lademad play?

Rating 1.03 (from 147 matches) K/R 0.73 ADR 83.2 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 147 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

36% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 4%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 98%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.05+0.02 · Ø 1.03 better than 53%
Pistol kills per match 2.6
Knife kills 5 in 187 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 20x 4K, 5 aces in 98 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.4 utility damage per round and so well above the average (4.2).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 9.4+5.2 · Ø 4.2 better than 99%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.10, ADR +5.3, ELO +87
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −18 ELO
28 matches · 54% win rate
In match 3 of the day ±0 ELO
28 matches · 43% win rate
On Thursdays ±0 ELO, win rate 40%

Lademad loses the most ELO on Inferno: −18 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Highest rating in a match: 1.85 · Cache
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
54% better than 60%
0.71 better than 35%
82.7 better than 58%
1.00 better than 38%
50% of 228 duels better than 41%
16% of 37 situations better than 5%
Ancient35
57% better than 66%
0.73 better than 41%
85.6 better than 70%
1.01 better than 41%
54% of 128 duels better than 64%
43% of 14 situations better than 64%
Dust 233
39% better than 12%
0.74 right on the average
79.8 better than 43%
1.03 better than 46%
42% of 95 duels better than 7%
33% of 12 situations better than 40%
Inferno28
54% better than 52%
0.71 better than 28%
82.3 better than 47%
1.04 better than 39%
52% of 96 duels better than 40%
47% of 17 situations better than 75%
Anubis14
64% -
0.76 -
81.4 -
1.08-
57% of 68 duels -
33% of 12 situations -
Cache7
57% -
0.87 -
97.9 -
1.32-
81% of 26 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lademad plays

Across 187 matches Lademad averages K/R 0.73 and ADR 83.2; the rating across the 147 rated matches is 1.03. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 47% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 55 of 147 matches the rating was 1.10 or higher (37%), in 47 it was below 0.90. In 98 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: September 2026 at 1.13. Lademad loses the most ELO on Inferno (−18 ELO, win rate 54%). Things go best on Mirage (+47 ELO, win rate 54%). From match no. 5 of the day on, things go best: 68% win rate, +35 ELO. Improved over the last three months: K/R +0.04, Rating +0.10, ADR +5.3, ELO +87. Got weaker: Headshots −3 pp, Win rate −5 pp. Last 30 days: 53 matches, win rate 55%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.