LackofTa1ent

USA
On FACEIT since 2024 225 matches tracked 67 matches in 30 days
ELO ▲ 151
2,992
30-day peak: 2,992
Rank EU ▲ 178 places
#8,648
USA #58 in USA
30 days · prev. #8,826 · best #7,318
Last updated:

How does LackofTa1ent play?

Rating 1.06 K/R 0.74 ADR 81.0 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 225 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 21%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

49% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 49%+8 pp · Ø 41% better than 92%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 2.8
Knife kills 3 in 225 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.6%).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 20%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 55%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 21x 4K, 1 ace in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 58%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, Win rate +8 pp, ELO +184
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 81.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.75 (at the start 0.73). Right on the average (0.75).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −211 ELO
61 matches · 44% win rate
On Dust 2 −181 ELO
45 matches · 38% win rate
On Sundays +1 ELO, win rate 41%

LackofTa1ent loses the most ELO on Mirage: −211 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.87 · Ancient

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
44% better than 15%
0.78 better than 62%
82.8 better than 54%
1.11 better than 68%
59% of 181 duels better than 86%
39% of 41 situations better than 52%
Ancient55
65% better than 84%
0.80 better than 71%
86.6 better than 71%
1.14 better than 77%
57% of 169 duels better than 77%
43% of 46 situations better than 62%
Dust 245
38% better than 7%
0.64 better than 7%
73.6 better than 13%
0.92 better than 9%
53% of 172 duels better than 55%
32% of 28 situations better than 30%
Anubis37
57% better than 61%
0.75 right on the average
81.0 better than 46%
1.11 better than 68%
60% of 100 duels better than 87%
53% of 19 situations better than 82%
Inferno14
43% -
0.76 -
80.8 -
1.03-
48% of 44 duels -
14% of 7 situations -
Nuke12
25% -
0.66 -
73.4 -
0.89-
69% of 29 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LackofTa1ent plays

Across 225 matches LackofTa1ent averages K/R 0.74, ADR 81.0 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 49%, better than 92% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 56% headshots. The strongest map is Ancient with a 65% win rate in 55 matches. In 101 of 225 matches the rating was 1.10 or higher (45%), in 75 it was below 0.90. In 153 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. LackofTa1ent loses the most ELO on Mirage (−211 ELO, win rate 44%). Things go best on Ancient (+330 ELO, win rate 65%). Match no. 2 of the day goes best: 57% win rate, +120 ELO. Improved over the last three months: Headshots +4 pp, Win rate +8 pp, ELO +184. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 81.0. Last 30 days: 67 matches, win rate 49%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.