Labinaa

Poland
On FACEIT since 2024 367 matches tracked 42 matches in 30 days
ELO ▼ 5
2,333
30-day peak: 2,338
Rank EU
#90,757
Poland #4,888 in Poland
Last updated:

How does Labinaa play?

Rating 1.03 K/R 0.74 ADR 79.1 from 367 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 367 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (308 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.8
Knife kills 11 in 367 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 66x 4K, 8 aces in 308 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +4.1
= Stayed the same
Headshots at 52%, Win rate at 48%
▼ Got worse
ELO −202

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 367 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −365 ELO
77 matches · 47% win rate
On Dust 2 −129 ELO
20 matches · 40% win rate
Between 18:00 and 24:00 −174 ELO, win rate 42%
On Fridays −226 ELO, win rate 37%

Labinaa loses the most ELO on Anubis: −365 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Highest rating in a match: 2.10 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 367 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
47% better than 30%
0.73 better than 42%
76.1 better than 23%
1.03 better than 47%
47% of 436 duels better than 25%
36% of 77 situations better than 44%
Ancient77
56% better than 64%
0.77 better than 62%
81.0 better than 45%
1.09 better than 68%
52% of 341 duels right on the average
38% of 48 situations right on the average
Anubis77
47% better than 31%
0.77 better than 61%
83.3 better than 59%
1.07 better than 58%
51% of 394 duels better than 47%
34% of 50 situations better than 41%
Inferno42
55% better than 51%
0.75 right on the average
83.2 better than 54%
1.02 better than 36%
50% of 231 duels better than 28%
25% of 20 situations better than 21%
Nuke36
44% better than 16%
0.67 better than 11%
72.2 better than 8%
0.95 better than 17%
55% of 157 duels better than 62%
37% of 30 situations better than 42%
Dust 220
40% better than 13%
0.78 better than 67%
83.2 better than 59%
1.05 better than 53%
58% of 97 duels better than 83%
29% of 7 situations better than 26%
Cache6
33% -
0.52 -
60.2 -
0.75-
36% of 28 duels -
33% of 3 situations -
Vertigo4
25% -
0.56 -
67.9 -
0.77-
29% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Labinaa plays

Across 367 matches Labinaa averages K/R 0.74, ADR 79.1 and a rating of 1.03. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 52% headshots. The strongest map is Ancient with a 56% win rate in 77 matches. In 145 of 367 matches the rating was 1.10 or higher (40%), in 134 it was below 0.90. In 308 matches with detailed stats: 66 4Ks and 8 aces. Best month by rating: September 2026 at 1.07. Labinaa loses the most ELO on Anubis (−365 ELO, win rate 47%). Things go best on Ancient (+50 ELO, win rate 56%). Match no. 1 of the day goes best: 54% win rate, −61 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +4.1. Got weaker: ELO −202. Unchanged in recent months: Headshots at 52%, Win rate at 48%. Last 30 days: 42 matches, win rate 48%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.