Labi18

Seychelles
135 matches tracked 23 matches in 30 days
Last updated:

How does Labi18 play?

Rating 0.87 K/R 0.61 ADR 72.5 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 7% normal 0.90 to 1.09 24% weak 0.75 to 0.89 28% very weak below 0.75 33%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (0.98).

Headshot rate 49%+2 pp · Ø 47% better than 69%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.85−0.13 · Ø 0.98 better than 5%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (3.8%).

2K rounds 11.0%−1.9 pp · Ø 12.9% better than 7%
3K rounds 2.3%−1.5 pp · Ø 3.8% better than 2%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 12x 4K, 3 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.1).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 79%
Enemies flashed per round 0.24−0.02 · Ø 0.26 better than 46%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp, ELO +386
= Stayed the same
Rating at 0.87, Win rate at 52%
▼ Got worse
K/R −0.04, ADR −4.7

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.65. Last 3 months: 0.61 (at the start 0.65). Clearly below the average (0.71).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
51 matches · 53% win rate
On Wednesdays −1 ELO, win rate 35%

Labi18 loses the most ELO on Mirage: −53 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Cache
  2. Highest rating in a match: 1.84 · Nuke
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
53% better than 62%
0.61 better than 7%
71.5 better than 15%
0.89 better than 15%
51% of 199 duels better than 57%
44% of 25 situations better than 68%
Dust 229
59% better than 81%
0.58 better than 2%
72.0 better than 15%
0.83 better than 4%
47% of 144 duels better than 32%
41% of 17 situations better than 59%
Cache17
41% -
0.64 -
76.5 -
0.91-
49% of 91 duels -
50% of 8 situations -
Ancient14
50% -
0.61 -
70.8 -
0.83-
40% of 58 duels -
27% of 11 situations -
Nuke11
45% -
0.68 -
77.8 -
0.95-
45% of 47 duels -
50% of 10 situations -
Inferno9
44% -
0.60 -
70.1 -
0.84-
43% of 30 duels -
25% of 4 situations -
Anubis4
75% -
0.53 -
64.9 -
0.75-
38% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Labi18 plays

Across 135 matches Labi18 averages K/R 0.61, ADR 72.5 and a rating of 0.87. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 7 players. Most room to improve: 3K rounds at 2.3%, better than only 2% of level 7 players. Averages 13.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 59% win rate in 29 matches. In 21 of 135 matches the rating was 1.10 or higher (16%), in 82 it was below 0.90. In 114 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: July 2026 at 0.90. Labi18 loses the most ELO on Mirage (−53 ELO, win rate 53%). Things go best on Dust 2 (+21 ELO, win rate 59%). Improved over the last three months: Headshots +5 pp, ELO +386. Got weaker: K/R −0.04, ADR −4.7. Unchanged in recent months: Rating at 0.87, Win rate at 52%. Last 30 days: 23 matches, win rate 52%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.