Laankes

Spain
On FACEIT since 2024 278 matches tracked 76 matches in 30 days
ELO ▲ 27
2,226
30-day peak: 2,226
Rank EU
#125,246
Spain #1,079 in Spain
Last updated:

How does Laankes play?

Rating 1.11 (from 257 matches) K/R 0.80 ADR 86.0 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 257 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 2.8
Knife kills 46 in 278 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 90%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 39x 4K, 1 ace in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 91%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 86.2, Headshots at 45%, Win rate at 51%, ELO at 2,124
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
91 matches · 55% win rate
On Mirage −74 ELO
75 matches · 48% win rate
On Mondays −25 ELO, win rate 36%

Laankes loses the most ELO on Dust 2: −75 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 63 · Inferno
  3. Highest rating in a match: 2.14 · Ancient

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
55% better than 62%
0.80 better than 78%
85.7 better than 76%
1.11 better than 76%
57% of 372 duels better than 79%
50% of 64 situations better than 81%
Mirage75
48% better than 39%
0.79 better than 74%
85.6 better than 74%
1.10 better than 74%
43% of 268 duels better than 11%
25% of 51 situations better than 17%
Ancient39
59% better than 71%
0.86 better than 94%
90.7 better than 90%
1.18 better than 91%
65% of 124 duels better than 98%
38% of 26 situations better than 54%
Anubis25
48% better than 40%
0.77 better than 67%
82.1 better than 59%
1.06 better than 62%
44% of 84 duels better than 14%
45% of 11 situations better than 70%
Nuke20
35% better than 6%
0.72 better than 32%
78.9 better than 32%
1.01 better than 36%
43% of 63 duels better than 9%
33% of 21 situations better than 33%
Inferno17
53% better than 46%
0.86 better than 88%
91.0 better than 85%
1.17 better than 80%
51% of 75 duels better than 35%
46% of 13 situations better than 68%
Cache11
45% -
0.80 -
87.0 -
1.08-
55% of 42 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Laankes plays

Across 278 matches Laankes averages K/R 0.80 and ADR 86.0; the rating across the 257 rated matches is 1.11. Biggest strength: K/D at 1.15, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 45% headshots. The strongest map is Ancient with a 59% win rate in 39 matches. In 129 of 257 matches the rating was 1.10 or higher (50%), in 70 it was below 0.90. In 199 matches with detailed stats: 39 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. Laankes loses the most ELO on Dust 2 (−75 ELO, win rate 55%). Things go best on Ancient (+75 ELO, win rate 59%). Match no. 4 of the day goes best: 60% win rate, +50 ELO. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 86.2, Headshots at 45%, Win rate at 51%, ELO at 2,124. Last 30 days: 76 matches, win rate 51%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.